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Did anyone else want chloroplasts?

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Shadowgod2:

--- Quote from: Peter on September 29, 2014, 04:48:17 PM ---Make a bot heavier and bigger

--- End quote ---

i know they make a bot heavier (very obvious) but i don't think they get bigger do they? i've never seen any noticeable size gain even between 0 and 32000 chlr.

Botsareus:
I have enough to make improvements to chloroplasts, it will also simplify the program. Update soon.

spork22:
Hopefully there'll be less killer plants of doom. I've already made 3.. all of which are dangerous

Botsareus:
Word up  :)

Botsareus:

--- Quote from: Panda on October 20, 2010, 03:01:22 PM ---I've always avoided ageing costs, I haven't really liked them. :/

--- End quote ---

Here is what I currently have:

Robots get more radii the more chloroplasts they have.
Robots with less chloroplasts lose chloroplasts faster then robots with more chloroplasts.

A picture of results is attached. (Pond-mode, Weather, and Tides on)

Should I add aging costs to this or not?
Any ideas?

Panda are you cool with that? Or, do you want me to disable point mutations as well?

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