Code center > Suggestions
Did anyone else want chloroplasts?
shvarz:
Panda, all of them. I guess bot size has a limit, so maybe not that as much (although you could still crank up the rate at which bot size grows with chloroplasts). You can crank up the rate at which chloroplasts contribute to waste. And you can increase the actual energy cost per cycle of having chloroplasts. You can also tone down the amount of energy that a bot gets every cycle via chloroplasts.
My point is: if the problem with having simple equations for chloroplasts is that bots always evolve chloroplasts and then sit and feed on energy (which is what Bots told me), then there are ways to deal with that via other balancing functions.
Panda:
The plan was originally that all of those would occur and the area limiting part wasn't going to be implemented but that was Bots decision to include. If you have a look at http://forum.darwinbots.com/index.php/topic,3487.0.html. I implemented that at one point; however, I had problems releasing it. I think this is the sort of thing you're talking about more, aren't you?
shvarz:
Yes, exactly what is discussed there. I think Nums' suggestion sums it up nicely:
http://forum.darwinbots.com/index.php/topic,3487.msg1383180.html#msg1383180
Botsareus:
Adding radios to robots with more chloroplasts is not a bad idea. But we should do so in a way not to hit the limit on size.
Never cared for the body<---->chloroplasts slider. How should the program auto adjust for something like that?
Overall, no one actually figured out how much energy a robot gains from using chloroplasts.
As for costs, I always prefer costs a user can set. That is what I did.
Finally, I actually am willing to send a version to Shvarz with no 'correction for robot population by area' for further testing. What I was attempting to avoid is the picy attached. But it seems it happened anyway. All my robots in internet mode enabled survival evolution now use chloroplasts.
edit: Picy not attached because I can not RDP to windows7 from XP.
Peter:
What specifically do the current chloroplasts do?
chloroplast cost nrg to build
chloroplasts give nrg(based on the area formula)
chloroplast decay(fixed amount?)
Make a bot heavier and bigger
Anything else?
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