Code center > Suggestions

Did anyone else want chloroplasts?

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Botsareus:
I am going to attempt to crank up point mutations a bit first.

All aging costs I have just attempted where completely op.

Testlund:

--- Quote from: Botsareus on October 05, 2014, 11:11:13 AM ---Robots get more radii the more chloroplasts they have.
--- End quote ---

What would you say about doing it the other way around? (unless it's too late for more suggestions here) You could make the amount of chloroplasts limited to bot size. A maximum of 500 chlr per 1000 body or something like that. So the bot would have to convert lots of nrg to body to have room to store chlr.


--- Quote ---Should I add aging costs to this or not?
--- End quote ---

I think all costs should be affected by the ageing cost setting, if they aren't already.

Botsareus:
A little late there because I already started the league  :( Looking more bio accurate and less crap to configure.

I may end up playing with age costs...

Botsareus:
I have an idea, chloroplast efficiency gets lower with age...

Peter:
I don't like it. I think aging costs should be completely independent of other costs, like it is now.

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