Bots and Simulations > F2 bots
Saber (F2)(abyaly)07-10-08
bacillus:
I think slime is capped at 10000.
Numsgil:
Probably all those construction sysvars should be capped to either a hard number or a percentage of body. I'm not against weaselly ways to kill a bot, but you should have to actually put some effort into it beyond storing one number in one location.
Moonfisher:
How about capping according to costs... so you can only spend X % of your energy on each resource per cycle.
cap = X * nrg/100
if cost * amount > cap
amount = cap/cost
Or something like that anyway, so you can't burn off too much nrg at the time, maybe with a maxcap aswell so bots with lots of nrg aren't too vulnerable to loose too much too fast...
Numsgil:
--- Quote from: Moonfisher ---How about capping according to costs... so you can only spend X % of your energy on each resource per cycle.
cap = X * nrg/100
if cost * amount > cap
amount = cap/cost
Or something like that anyway, so you can't burn off too much nrg at the time, maybe with a maxcap aswell so bots with lots of nrg aren't too vulnerable to loose too much too fast...
--- End quote ---
I'm leaning more towards basing it on body, since that makes a certain amount of logical sense (more body = more internal mechanisms for powering a shot, or making venom, etc.). I think it's fine for huge bots to have to keep more nrg on hand to guard against these sorts of attacks. It's sort of like a larger bank keeping more liquidity to guard against runs.
abyaly:
Slime, shell, venom, and poison are capped at 100 made per cycle. Energy transfer rate for .fdbody and .strbody is capped at 100. I propose the cap for each variable-energy action be .body/10 energy spent (or gained, in the case of .fdbody; or replacement cost, in the case of negative .mkshell; you get the idea). This would lump everything together with the current tie-feeding rate, solve the shootval issue, and stop .vshoot suicides.
Also, perhaps rather than merge F1 and F2, we could simply ban .tieloc and .tieval from F2 along with sexrepro. If the combined changes of this post were implemented, F2 would be much more F2-like than it has been in a while.
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