Bots and Simulations > F2 bots

Saber (F2)(abyaly)07-10-08

(1/6) > >>

abyaly:
[div class=\'codetop\']CODE[div class=\'codemain\' style=\'height:200px;white-space:pre;overflow:auto\']
--- Code: ---'Saber
'F1/F2 bot by abyaly
'Oct 5, 2008
'DB 2.43.1L


'Memory locations in use
def vdir 59
def pop 971
def type 972
def speed 10
def reftype 53
def treftype 54
def timercorrect 973
def enemysize 804

'Identification contants
def id1 9883
def id2 9884
def id3 9885
def key1 73
def key2 1621
def genome 1777

'Type and reftype states
def baby    12
def parry   23
def thrust  34
def riposte 45
def veggie  56
def empty   67
def enemy   78



'********************Species init****************************
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
'Gene 0
cond
start
  *.thisgene .delgene store
  10 .pop store
  0 .timer store
  .parry .type store
stop

'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
'Gene 1
cond
start
  *.pop 0 >
  *.robage 0 > and
  *.nrg *.body 10 mult add 800 <= and
  0 .pop store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
clearbool
'************************************************************



'*********************Unfix myself***************************
  0 .fixpos *.fixed sgn mult store
'************************************************************



'**********************Delete ties***************************
  *.numties 0 >
  *.tiepres .deltie store
clearbool
'************************************************************



'*********************misc***********************************
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
  *.timer -- .out9 store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
  .timercorrect 1 =
  1 .out8 store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
  *.robage 0 >
  2 .delgene store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
  *.totalmyspecies 10 <=
  *.type .thrust = and
  *.robage 5 > and
  .parry .type store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
  *.totalmyspecies 10 <=
  *.type .parry = and
  *.robage 5 > and
  3 .pop store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
  *.shootval 0 !=
  0 .shootval store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
  *.sexrepro 0 !=
  0 .sexrepro store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
  *.enemysize 5 >
  *.enemysize 5 sub .enemysize store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
clearbool
'************************************************************



'*****************local init*********************************
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
  *.eye5dir 628 !=
  628 .eye5dir store 
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
  *.type 0 =
  .riposte .type store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
  *.robage 0 =
  *.type .parry = and
  *.genes 1 = and
  4 rnd 0 != and
  .thrust .type store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
  *.type .riposte !=
  *.timercorrect 1 != and
  1 .timercorrect store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
clearbool
'************************************************************



'*******************Identify myself**************************
  *.type .thrust =
  .id1 *.robage .key1 mod .key2 add mod dup
    .out1 store
    .tout1 store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
  *.type .parry =
  .id2 *.robage .key1 mod .key2 add mod dup
    .out1 store
    .tout1 store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
  *.type .riposte =
  .id3 *.robage .key1 mod .key2 add mod dup
    .out1 store
    .tout1 store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
clearbool
'************************************************************



'*************************ATAN*******************************
'This section calculates the direction the
'bot is going by using
'f = X / (1 + .28X^2)                  (abs x <= 1)
'f = (sgn x) pi/2 - X / (X^2 + .28)    (abs x >  1)
'to approximate arctan (veldx / velup)
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
'f = X / (1 + .28X^2)                  (abs x <= 1)
'Combined with DB unit conversion, rearranging
'for precision, and premultoplying some
'constants, what I'm using becomes
'f = 71170(*.veldx)(*.velup)/(356(*.velup^2) + 100(*.veldx^2))
  *.veldx abs *.velup abs <=
  7117 10 mult *.veldx *.velup mult mult
    356 *.velup dup mult mult
    100 *.veldx dup mult mult
    add div
  *.velup sgn - sqr 628 mult add
  - *.aim add .vdir store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
'f = (sgn x) pi/2 - X / (X^2 + .28)    (abs x >  1)
'Combined with DB unit conversion, rearranging
'for precision, and premultoplying some
'constants, what I'm using becomes
'f = (sgn *.veldx)(sgn *.velup)314
' - 71170(*.veldx)(*.velup)/(100(*.velup^2) + 356(*.veldx^2))
  *.veldx abs *.velup abs >
  *.velup 0 != and
  7117 10 mult *.veldx *.velup mult mult
    356 *.veldx dup mult mult
    100 *.velup dup mult mult
    add div -
  314 *.veldx sgn mult *.velup sgn mult add
  *.velup sgn - sqr 628 mult add
  - *.aim add .vdir store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
'Velup = 0 is a special case because it corresponds
'to a not-so-finite value of x
  *.velup 0 =
  *.veldx 0 != and
  *.veldx sgn 314 mult - *.aim add .vdir store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
clearbool
'************************************************************



'***********************Bodily fluids************************
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
  *.pop 0 =
  *.type .riposte != and
  *.nrg *.body 10 mult > and
  *.nrg *.body 10 mult sub .strbody store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
  *.pop 0 =
  *.nrg *.body 10 mult < and
  *.body 10 mult *.nrg sub .fdbody store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
  *.pop 0 =
  *.type .thrust != and
  *.shell 100 < and
  *.nrg 800 > and
  100 .mkshell store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
  *.pop 0 =
  *.type .parry = and
  *.body 10 div .mkslime store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
  *.pop 0 =
  *.type .parry = and
  *.slime *.body 5 mult < and
  100 .mkslime store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
  *.body 20 >
  *.type .riposte = and
  *.body 20 sub 10 mult .fdbody store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
  *.body 20 <
  *.nrg 300 >= and
  *.type .riposte = and
  100 .strbody store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
clearbool
'************************************************************



'************************Target ID***************************
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
  *.eyef 0 >
  .enemy .reftype store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
  *.refage 0 = and
  .baby .reftype store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
  *.in1 .id1 *.refage -- .key1 mod .key2 add mod =
  *.in1 .id1 *.refage .key1 mod .key2 add mod = or
  *.refage 0 > and
  *.eyef 0 > and
  .thrust .reftype store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
  *.in1 .id2 *.refage -- .key1 mod .key2 add mod =
  *.in1 .id2 *.refage .key1 mod .key2 add mod = or
  *.refage 0 > and
  *.eyef 0 > and
  .parry .reftype store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
  *.in1 .id3 *.refage -- .key1 mod .key2 add mod =
  *.in1 .id3 *.refage .key1 mod .key2 add mod = or
  *.refage 0 > and
  *.eyef 0 > and
  .riposte .reftype store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
  *.eyef 0 >
  *.in1 .id1 *.refage -- .key1 mod .key2 add mod != and
  *.in1 .id1 *.refage .key1 mod .key2 add mod !=    and
  *.in1 .id2 *.refage -- .key1 mod .key2 add mod != and
  *.in1 .id2 *.refage .key1 mod .key2 add mod !=    and
  *.in1 .id3 *.refage -- .key1 mod .key2 add mod != and
  *.in1 .id3 *.refage .key1 mod .key2 add mod !=    and
  *.refpoison 0 = and
  *.refshoot 0 =  and
  *.refaimsx 0 =  and
  *.refkills 0 =  and
  *.refshell 0 =  and
  *.refeye 0 =    and
  *.refup 0 =     and
  .veggie .reftype store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
  clearbool
'************************************************************



'************************Tie ID******************************
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
  *.numties 0 >
  .enemy .treftype store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
  *.tin1 .id1 *.trefage -- .key1 mod .key2 add mod =
  *.tin1 .id1 *.trefage .key1 mod .key2 add mod = or
  *.numties 0 > and
  .thrust .treftype store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
  *.tin1 .id2 *.trefage -- .key1 mod .key2 add mod =
  *.tin1 .id2 *.trefage .key1 mod .key2 add mod = or
  *.numties 0 > and
  .parry .treftype store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
  *.tin1 .id3 *.trefage -- .key1 mod .key2 add mod =
  *.tin1 .id3 *.trefage .key1 mod .key2 add mod = or
  *.numties 0 > and
  .riposte .treftype store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
  *.numties 0 >
  *.tin1 .id1 *.trefage -- .key1 mod .key2 add mod != and
  *.tin1 .id1 *.trefage .key1 mod .key2 add mod !=    and
  *.tin1 .id2 *.trefage -- .key1 mod .key2 add mod != and
  *.tin1 .id2 *.trefage .key1 mod .key2 add mod !=    and
  *.tin1 .id3 *.trefage -- .key1 mod .key2 add mod != and
  *.tin1 .id3 *.trefage .key1 mod .key2 add mod !=    and
  *.trefpoison 0 = and
  *.trefshoot 0 =  and
  *.trefaimsx 0 =  and
  *.trefkills 0 =  and
  *.trefshell 0 =  and
  *.trefeye 0 =    and
  *.trefup 0 =     and
  .veggie .treftype store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
  clearbool
'************************************************************



'*****************React to allies****************************
'root 2 = 14142 10000 div
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
  *.eyef 0 >
  *.type .riposte = and
  *.reftype .riposte <= and
  *.in8 1 = and

  *.in9 .timer store
  1 .timercorrect store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
  *.eyef 0 >
  *.reftype .riposte <= and
  *.in5 *.enemysize > and

  *.in5 .enemysize store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
  *.eyef 0 >
  *.type .parry != and
  *.reftype .riposte <= and

  *.type .riposte =
  *.reftype .parry = and not and

  *.refveldx sgn abs -- - *.refveldx add sgn .speed mult - 14142 mult 20000 div  .dx store
  .speed 14142 mult 20000 div .dn store
  *.vdir 628 add .setaim store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
  *.eyef 0 >
  *.reftype .riposte <= and
  *.type .parry = and

  200 .aimdx store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
  *.eyef 0 >
  *.type .riposte = and
  *.reftype .parry = and
  *.nrg 500 >= and
 
  *.refxpos *.refypos angle 628 add .setaim store
  *.refveldx .dx store
  *.refveldn 100 add .dn store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
  *.eyef 70 >
  *.type .riposte = and
  *.reftype .parry = and

  -2 .shoot store
  32000 .shootval store
  628 .aimshoot store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
  *.eyef 0 >
  *.reftype .parry = and
  *.type .parry != and

  *.refxpos .out2 store
  *.refypos .out3 store

  .timercorrect 1 = and
  *.timer .out4 store 
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
  *.reftype .parry !=
  *.type .parry != and
  *.in4 .out4 >=

  *.in2 .out2 store
  *.in3 .out3 store
  *.in4 .out4 store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
clearbool
'************************************************************



'************************Seeking*****************************
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
  *.eyef 0 =
  *.type .parry != and
  *.timer 8 mod 157 mult .eye5dir store
  *.vdir 628 add .setaim store
  .speed .dn store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
  *.eyef 0 =
  *.type .parry = and
  200 .aimdx store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
  *.type .riposte =
  *.out2 *.out3 dist 500 < and
  *.out4 0 > and
  *.out2 *.out3 angle 628 add .setaim store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
clearbool
'************************************************************



'******************RAPERAPERAPERAPE**************************
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
  *.eyef 0 >
  *.reftype .veggie >= and

  *.refxpos *.refypos angle 628 add .setaim store
  628 .aimshoot store

  *.refveldn 100 *.eyef sub add *.velup abs - floor .dn store
  *.refveldx .dx store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
  *.eyef 50 >
  *.reftype .veggie = and
  *.type .parry = and

  -6 .shoot store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
  *.eyef 0 >
  *.reftype .veggie =
  *.robage 3 mod 0 = and
  *.type .parry != and

  -8 .shoot store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
  *.eyef 0 >
  *.reftype .veggie =
  *.robage 3 mod 1 = and
  *.type .parry != and

  .sexrepro .shoot store
  99 .shootval store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
  *.eyef 0 >
  *.reftype .veggie =
  *.robage 3 mod 2 = and
  *.type .parry != and

  .setaim .shoot store
  *.refxpos *.refypos angle .shootval store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
  *.eyef 50 >
  *.reftype .veggie = and
  *.type .parry != and
  *.memval 25 >= and
  *.timer *.robage add 3 mod 0 = and
 
  .shoot .shoot store
  -2 .shootval store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
  *.eyef 50 >
  *.reftype .veggie = and
  *.type .parry != and
  *.memval 25 >= and
  *.timer *.robage add 3 mod 1 = and

  .shootval .shoot store
  32000 .shootval store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
  *.eyef 50 >
  *.reftype .veggie = and
  *.type .parry != and
  *.memval 25 >= and
  *.timer *.robage add 3 mod 2 = and

  .setaim .shoot store
  *.setaim .shootval store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
clearbool
'************************************************************



'******************KILLKILLKILLKILL**************************
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
  *.eyef 0 >
  *.reftype .enemy = and
  *.type .riposte != and
  .dn .speed ceil .dn store
  .dx .speed ceil .speed - floor .dx store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
  *.eyef 0 >
  *.reftype .enemy = and
  *.refbody *.enemysize > and

  *.refbody .enemysize store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
'Parry is a coward. He runs away from foes.
  *.eyef 0 >
  *.reftype .enemy = and
  *.type .parry = and

  -30 .dn *.refveldn add -10 ceil .dn store

  *.eyef 50 > and
  dupbool
  *.refbody 2 mult 3000 ceil *.body > and

  .fixpos .shoot store
  100 .shootval store
  dropbool

  *.refbody 2 mult 3000 ceil *.body > and
  -6 .shoot store
  0 .shootval store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
  *.eyef 0 >
  *.type .parry != and
  *.reftype .enemy = and
  *.poisoned 0 = and
  *.paralyzed 0 = and
  *.refbody 10 <= and

  .fdbody .shoot store
  100 .shootval store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
  *.eyef 40 >
  *.reftype .enemy = and
  *.type .riposte = and 
  *.refbody 10 <= and
  *.totalmyspecies 20 > and
  *.numties 0 = and

  .tie inc
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
  *.eyef 0 >
  *.reftype .enemy = and
  *.type .parry != and
  *.poisoned 0 = and
  *.paralyzed 0 = and
  *.refbody 20 >= and
  *.memloc .paralyzed !=
  *.memval 50 <= or and

  10 .strvenom store
  .repro .vloc store
  1000 *.refbody div 50 ceil 5 floor .venval store
  *.venom .shootval store
  -3 .shoot store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
  *.eyef 0 >
  *.reftype .enemy = and
  *.poisoned 0 >
  *.paralyzed 0 > or
  *.memval 50 >
  *.memloc .paralyzed = and
  *.refbody 10 > and
  *.type .parry != and or

'  -50 .dn *.refveldn add -10 ceil .dn store
  *.refveldx sgn abs -- - *.refveldx add sgn .speed mult - 14142 mult 20000 div  .dx store
  .speed 14142 mult 20000 div .dn store
  *.vdir 628 add .setaim store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
  *.poisoned 5 >
  *.paralyzed 5 > or

  99 .repro store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
  *.eye5 0 >
  *.reftype .enemy = and
  *.memloc .paralyzed != and
  .paralyzed .memloc store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
  *.eye5 0 >
  *.reftype .veggie = and
  *.memloc .totalmyspecies != and
  .totalmyspecies .memloc store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
clearbool
'************************************************************



'*****************Kill fruitfly and etch*********************
'This section is dedicated to moonfisher, who will read it
'and immediately know what he needs to do to counter it
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
  *.numties 0 >
  *.robage 1 != and
  *.tiepres .tienum store
  0 .shoot store
  0 .shootval store
  100 .tieval store
  100 .mkslime store
  dupbool *.timer *.robage add 2 mod 1 = and
  .fdbody .tieloc store
  dropbool
  *.timer *.robage add 2 mod 0 = and
  .strvenom .tieloc store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
clearbool
'************************************************************



'*************************Repro******************************
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
  *.type .parry =
  *.nrg *.body 10 mult add 4000 > and
  *.body *.nrg 10 div add *.enemysize 33 mult 10 div >= and
  180 *.velscalar sub 0 floor .dn store
  20 .repro store
  *.vdir 628 add .setaim store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
  *.pop 0 >
  *.type .thrust = or
  *.nrg *.body 10 mult add 800 > and

  180 *.velscalar sub .dn store
  50 .repro store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
  *.pop 0 >
  *.robage 0 =
  *.nrg *.body 10 mult add 800 > or and
  80 .dn store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
  *.pop 0 >
  *.robage 0 = and
  314 .aimdx store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
  *.type .riposte =
  *.totalmyspecies 25 < and
  *.nrg *.body 10 mult add 300 > and

  80 *.velscalar sub 0 floor .dn store
  50 .repro store
  *.vdir 628 add .setaim store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
clearbool
'************************************************************

stop
--- End code ---



It stomps F1 and F2

Well, it does in 2.43.1L at least. Havent been able to run leagues well in 2.44.


*typo corrected 8 oct 08, 7:13 CDT

Moonfisher:
I thought it was no longer possible to rape alge ? Generaly thought that raping had gotten nerfed...
Anyway, I haven't figured out what to do yet, I'll take the time to think about it later see if I can come up with something.
Although I do have one idea, but not a great one. I think I can counter the .fdbody think, but not sure how to handle the venom part yet... except keeping more energy.
I think one of the tie attacks in fruitflies should work, but ofcourse if it dies in 1 cycle it probably won't have time to take effect.
Either way I probably need to rape the alge aswell, alga minimalis drives the pop explotion of fruitflies. But is raping getting nerfed ? Or did it get nerfed ? Seems a shame to put a lot of work into raping if it's getting disabled... not even sure you can use viruses on the alge for much longer...

abyaly:
What I understand is that .sexrepro requires a matching DNA subsequence 3 bp long. So in order to rape algae minimalis you would need to contain some DNA that matches its own.  eg: "50 .repro store."
Although, experimentation shows me that this requirement is not actually in place (yet?), since I've been able to use the console to cause a bot with no DNA at all to rape algae minimalis

bacillus:
3 bp seems a bit lax, doesn't it? I mean everybody knows the Alga Minimalis code, it's easy to set the cond to *.nrg 6000 > and there you go. Perhaps put it up to one gene or something like that.

Numsgil:
3bp just ensures that there's at least one crossover event.  Otherwise raping a bot would 50/50 give the baby the intact and complete DNA of either the raper or the rapee, which clearly defeats the point of sex in the first place.  It doesn't address the underlying balance issues.  There are probably lots of ways to address it.

Navigation

[0] Message Index

[#] Next page

Go to full version