Bots and Simulations > F2 bots

Saber (F2)(abyaly)07-10-08

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Peter:

--- Quote from: Numsgil ---My vote is not.  It's not balanced, and even if it were I think it's against the spirit of F2.
--- End quote ---
Well there are more top-bots in F2 that are against the 'spirit of F2' with those insta-kill tie attacks. I feel like instakill is more F1-like.


--- Quote from: abyaly ---Personally, I'm more in favor of merging F1 and F2 completely and making F3 the "new F2". There isn't that much difference between F1 and F2 right now anyway. I could make an F2 bot that utilizes top F1 tactics, and moonfisher has alluded to being able to do the same.
--- End quote ---
Well, I'm feeling a little to this too.
F3 is no venom, no ties, no virus, and I gues no sexrepro right. Well this is coming close towards a whole other league setup. Time for a specific topic.

Moonfisher:
Maybe there should be a rule against forming new ties in F2... so you could react to them and be able to compete in F1 but not actualy use them as an attack...
And as far as I understand instantkills aren't suposed to be possible, so it's more of a "legal exploit"... so I guess there could be like a grey area rule about not using exploits in F2...
Either way I think it would be a shame to merge F1 and F2... bots tend to get lost in the starting gate when they don't hold a spot in some league... and there should be a step step in between F1 and F3, try to keep a soft learning curve... I think the F2 rules just need some tweeking...

bacillus:
Even with capping .shootval, there's still a lot of memory locations such as producing defense systems, forcing reverse tie-feeding(not sure about this one) and other nasty, I less efficient, stuff to be done with memory shots. If not banning them, how about capping ALL values that result in an action eg. leaving .xpos and the like free?

Commander Keen:
I could cut all bots that instakill from the F2 league. It probably wouldn't have too much of an effect, besides removing Astronomo and probably severly weakening Spinner, but it would make the F2 league a lot fairer.

Moonfisher:
I think most of the production related stuff is capped... either that or it's so cheap it takes a while to kill a bot this way...
But yes it shouldn't be possible to kill by havng someone spend energy on 32000 venom in one cycle... but I'm pretty sure they're all capped...
And for memmory shots you actualy need to be big enough for your shots to travel anywhere wich means big enough to get hit... where a tie can be formed by a bot size 1 with less than 100 nrg and get an oponent to kill itself just by boosting shootval...
The point is that even with shootval capped there's still a lot of things you can do with ties... theres .mrepro... you can mess up eyes, sometimes conspec, make a lot of shell to slow people down or wichever is more effective. And my impression was that ties weren't suposed to play such a big role in F2.

Also removing the instantkill from Spinner wouldn't hurt too much, removing ties however would force it to focus on combat rather than dirty tricks. Venom and mem shots are still strong, but if instantkills aren't allowed then it think it should be ok.

Either way there's no rush to decide on anything yet, but to me it seems like the "exploits" belong in F1 only... and possibly ties aswell.
Also if you're not allowed to form ties in F2 people could use any form of tie defences they like, like counter leeching or instakills, as long as they don't form any ties themselves...
Reverse tie feeding is powerfull, but it's only in F1 and it does take a while to kill a bot this way... not sure if it's still to powerfull though.
And tricks to kill off small bots should be allowed IMO, atleast as long as small bots seem to have the upper hand. I like that you can just make a size 1 bot eat it's remaining body and such.

And I still think sexrepro should be locked in league fights... or be more strict about how to breed, like taking less of the fertilizers dna, or only genes that more or less match the length of one of ones own genes. Basicaly just something preventing alga minimalis from turning into a large intricate bot of many or very large genes in just a couple of cycles. I liked how viruses need to be as short as possible because of the charge time... maybe semen should need to be stored before you can shoot it... so it would work more or less like charging a virus, but when it's charged you just have 100 sperm shots available...
Anyway just venting ideas... just seems overpowered to put that much DNA into an alge at the beginnning of a league fight.

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