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Bots piling on each other RESOLVED (2.43v)

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EricL:
But you were running the sim in internet mode and you do have veggy repop turned on.

When a new species teleports into a sim in internet mode, I create a new species entry for it and wire that up to the DNA file if the names are the same (soon this will be unnecessary).

And veggy repop now chooses randomly between all veggy species in the sim for which a local DNA file is available.

So, one bug (besdies the overlap) is that I don't default the starting position correctly for new species that are teleported in.  That is why they are all getting repopulated into the corners.

But the larger issue of course is what veggy repopulation should imply when there are more than one species of veggy in the sim.

I have long argued that veggies are too powerful, that we should extract some price for all that free nrg.  I have been consistant in this and I have been consistantly opposed.  People appear to want author and  breed super veggies.  So be it.  But this implies that in internet mode that veggies are not just part of the environment, cannot be unique to each sim, must be teleported and must be given a level playing field accross all sims.  They are active combantants and as such, should not be given a home field advantage due to repopulation favoring the home team.  It won't be long before I allow repopulation direct from the running DNA without a bot DNA txt file and thus allow repopualtion of any veggy, even really nasty potentially mutated killer veggies people write and first introduced in some far off sim.  I must, to keep the internet mode playing field level.

I'm sure people object.  Let's hear it.

Testlund:

--- Quote from: EricL ---It won't be long before I allow repopulation direct from the running DNA without a bot DNA txt file and thus allow repopualtion of any veggy, even really nasty potentially mutated killer veggies people write and first introduced in some far off sim.  I must, to keep the internet mode playing field level.

I'm sure people object.  Let's hear it.
--- End quote ---

I won't object. It makes perfectly sense to me. I've been a bit annoyed by the fact that the repopulation only chose to work for one veg species in the sim. Sometimes when I start a sim with more than one veggie species I make sure I have repopulation turned off and only rely on the cost reinstatements to prevent extinction. So I guess if you implement this it will be the vegs with the lowest numbers that will be repopulated?

EricL:

--- Quote from: Testlund ---So I guess if you implement this it will be the vegs with the lowest numbers that will be repopulated?
--- End quote ---
Actually, this part of it is already implemeneted in 2.43u.  If you have multple veggy species in your sim for which DNA files exist, repopulation will choose evenly between all of them whether you are in internet mode or not.  Their order in the species list does not matter.

EricL:
The starting position for teleported in bots issue is addressed in 2.43v.

Numsgil:
Can we get mutated veggies to repopulate?  I've long been frustrated that my long term evo sims can't have the veggies coevolve because they all die off.

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