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Bots piling on each other RESOLVED (2.43v)

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EricL:

--- Quote from: Sprotiel ---That is a problem and opens many possibilities of abuse in Internet Mode. The correspondence between a genome and a species name is only valid at sim startup and for a specific computer.
--- End quote ---
Which is exactly why I plan to break the dependency between a DNA txt file and the bot for the purposes of veggy repopulation.

An alternative would be to completely disable repopulation in internet mode.  Veggy reproduction would be it.  If the bots wipe out the veggies in a specific sim, nrg flow into the sim stops until a veggy teleports in from elsewhere.  Terrarium worked this way.  People coded their bots to not eat veggies all the way down to nothing.  Preventing other species access to veggies became a battground for competition.  It also allows veggy species to go extinct and stay extinct in the internet mode megasim, which is important if people want to compete by authoring veggies.

Testlund:
I agree with that. If vegs just keep repopulating it won't be a progress in IM. It's more interesting to see how it evolves and which bots will be dominant. If some species gets extinct they shouldn't just magically appear again. The problem is though that there is a limited amount of bot species and I'm bad at writing new ones. I only have 2 zerobot species, so it's hard not to restart with a new sim and try again, so I don't know....   Restarting is kind of the same thing as repop. Hmm...

EricL:
I'm going to resolve this bug for now sicne the original bug was fixed.  If people want repopulation turned off in internet mode or some other design change, let's track that in the suggestions forum.

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