Code center > Bugs and fixes
Bots piling on each other RESOLVED (2.43v)
EricL:
--- Quote from: Numsgil ---Can we get mutated veggies to repopulate? I've long been frustrated that my long term evo sims can't have the veggies coevolve because they all die off.
--- End quote ---
My thought was to randomly select an extant individual of the species to use as the repopulated genome in the case where the species is allowed to mutate. In the event there are no extant individuals left at re-pop-time, I would use the "base" genome which would either be the DNA txt file or the genome of the first bot of that species teleported in.
Numsgil:
Well, better than nothing I suppose
EricL:
Always interested in better ideas...
Numsgil:
I'm not sure of the logistics, but if you take all the existant bots, plus X recently recorded dead bots, and choose randomly among them for each new bot to place, I'm thinking you can either eliminate or drastically reduce the effects of muller's ratchet on repoped veggies.
Sprotiel:
--- Quote from: EricL ---When a new species teleports into a sim in internet mode, I create a new species entry for it and wire that up to the DNA file if the names are the same (soon this will be unnecessary).
--- End quote ---
That is a problem and opens many possibilities of abuse in Internet Mode. The correspondence between a genome and a species name is only valid at sim startup and for a specific computer.
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