Code center > Bugs and fixes

Bots piling on each other RESOLVED (2.43v)

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Sprotiel:
I thought this couldn't happen anymore, but I currently have a large number veggies atop each other in the lower right corner of my sim (see image). If you want the corresponding sim, I'll upload it.

EricL:
Please post the sim.  This can certainly still happen.  Depends on collision elasticity.

Sprotiel:
There it is.

EricL:
So what is happening here is that the starting position for Alga_Minimalis.txt is set to be a tiny tiny area in the upper left hand corner of the field.  Was that intentional on your part?

Veggy repopulation is piling the veggies up, materializing them on top of each other.  They do slowly separate (you could speed this up by increasing the collision elasticity if you wanted).

I'm not sure I want to dive into the collision physics to try to improve this right now.  The problem is that we run the risk of injecting movement nrg into the system that can result in all sorts of strange oscilations and such.  But I'll take a look at the overlap case once more and see if I can tweak it.

Sprotiel:

--- Quote from: EricL ---So what is happening here is that the starting position for Alga_Minimalis.txt is set to be a tiny tiny area in the upper left hand corner of the field.  Was that intentional on your part?
--- End quote ---
Certainly not! I didn't put A Minimalis in the species list and didn't want it to be repopulated.

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