General > Biology

Sharks and grass

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Numsgil:


Click on that button called mutation rates.  Your changes only affect the current bot.

shvarz:
You surely mean "current species of bots"?  Not individual bots?
Jeez.....  you scared me  there for a minute :blueblob:

These rates are not that important and one thing they don't reflect is fitness of your bot, that is for sure.  It is silly to copy them just because you got a good bot by using these particular settings.  It is just as silly as using a particular set of dice simply because you've thrown them eleven times and got 1,2,3,4,5,6,5,4,3,2,1

Botsareus:
silly shvartz all silly , my life so sillly (ehm)

Shvartz in the simulation each bot develops its own individual mutation rates. Run a simulation for a while , then click on a robot and see its mutation rates , they will be probebly different from another robot in the simulation.

Botsareus:
Each Species has its own unique mutation system , more so , some part of the dna might mutate with one rate , the other part with a different rate. But thats just real life.

Numsgil:
There's something in the mutations panel called 'rate of change of mutations rate'.  I'm not sure, I haven't looked at the code for it, but I think this changes the rates for the individual.

And yes, the mutations panel at the options screen effects the species, not the individuals.

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