General > Biology

Sharks and grass

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Botsareus:
Num, [you]all rates[/you] are set the same for the whole species in the biggining of the simulation, and then change specificaly for each individual during the simulation.

PurpleYouko:

--- Quote ---You guys are killing me... Each robot has different mutation rates? Where did that come from? How do you go to mutation control panel? Where is it? WTF?????????
--- End quote ---

Yes! You did hear me right! Now read my lips carefully.
Each individual robot has its very own set of mutation rates.



--- Quote ---Num, all rates are set the same for the whole species in the biggining of the simulation, and then change specificaly for each individual during the simulation.
--- End quote ---

Bots has got it right here.

Initially, the rates effect the entire species but each robot mutates as an individual including the rate of change of mutations.
After a few generations, each and every bot has a totally different set of mutation rates than all the others.
They are stored in an array known as "mutarray" as a subset of each robot's personal characteristics.

As Bots has figured out, the only way to access this is to right click a robot and select "mutation rates" from the list. This will give you a readout of the individual mutation rates of the robot which are completely impossible to save to any file (other than a complete sim save) so the only way to record them is to grab the screen and print it from an art program or import it as a picture into Word or something equally labor intensive.

It would be a really good plan to have this information tagged to the end of the DNA text file so that when you save the DNA of a mutated robot, it will come through as part of it.

 :D  PY  :D

Numsgil:
Yes Bots, but the posibility for change are defined (I think) by the 'rate of change of mutations rate'.

Which is what I was getting at.

(This was answered even better by PY above).

PurpleYouko:
No that is just the possibility that the mutation rate of a specific parameter will change in that particular robot, NOT the species.

Try running a sim with mutation set high (something like 100 or lower) for a few minutes then pause it and right click a few bots. They will all (most anyway) have different rates in the DNA mutations panel.

 :D  PY  :D

Numsgil:
To be honest I've never even tried right clicking on robots to see their mutations rates.  You learn something new every day :P

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