General > Biology
Sharks and grass
Botsareus:
thx Num
PurpleYouko:
Yes I kind of like the idea that the mutation rates could be tacked onto the end (or the start) of the DNA files.
I also like what Shvarz is saying. It seems very similar to the idea that I outlined above. The main difference being that I envisioned keeping the specializarion points at exactly the same level (gain one here. lose one there)
I'm gonna have a read of Num's idea now.
:D PY :D
shvarz:
Bots, could you explain what you mean by mutation rates?
--- Quote ---Now in 2.35 after I see the robot I like: I have to open its mutation rates , press printscreen and save the mutation rates in a seporate black'n'white bmp; Then when I create a new simulation I have to manualy enter the mutation rates from the bitmap
--- End quote ---
This confuses me so much, I don't even know where to start ask questions. What are you talking about here?
PurpleYouko:
It is just that the only way to find a robot's mutation rates after it has been mutating a while is to go to the mutations control panel and read them off.
Bots is printing this panel (as a bitmap) then using the saved robot file in another sim with the same mutation rates that it had before.
Each robot has a different set of rates (in case you didn't know that)
:D PY :D
shvarz:
You guys are killing me... Each robot has different mutation rates? Where did that come from? How do you go to mutation control panel? Where is it? WTF????????? :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead:
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