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Finaly 3.0 is somewhat out (and stuff)

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Endy:
300 plants!? Are you nuts!? You'd over feed the thing giving it that much energy. The bot would have no reason to be efficent and wouldn't hardly even need to search for food. You really need to balance out the sim better to get some worthwhile mutations. I normally keep it basically F1 and then play around with either the physics or pond settings to increase the difficulty. You don't necessarily need "space" to get novel species to evolve, you just need a new area with different challenges in it.

Endy ;)

Numsgil:
Most of the first bots that mutate from a well established original will be worse.  That's because mutations are BAD.  Evolution is a funny process, going forward and backwards and all around.  Don't think of it as a linear process.  Think of it like a river.  It kind of moves downhill, but it won't take the most direct route, and sometimes it will seem to go backward.  Sometimes something slows it and it forms a large lake.  Eventually, though, dumb luck will find a useful combination that makes the thing fitter, and it will flow on.

If you want a successful mutation sim, start with a bot that can survive, but just barely.  Have it have no bells or whistles, just regular -1 shots and a search and follow gene.  Now minimize the program.  Step away, and don't touch it.

Come back 3 days later.  Is it the same bot?  What new behavior does it exhibit?  What has the population maxed at?

Now, your first question will be 'is it better?'.  Evolution doesn't work like that.  Are we 'better' than bacteria?  Bacteria outnumber us, can survive in much harsher environments than we can, etc.  Whos to say what 'better' is?

Likely, you will just have something new.  It might be better, it might not.  But whatever it is it will be different.

Botsareus:
"I tryed keeping F1 settings and higher resolution (since the screen is x4 area of reguler settings , I have 100 max vegs (25*4) etc.) Seams to work ok." I think people should start reading all the posts , and all the parts of the post before replying, (no I dont do that myself , ok ok never mind)

No Endy I know this problem wery well , #1 I am using high resoultions when doing 300 vegs #2 I AM CURRENTLY EVOLVING A BOT ONLY IN F1 SETTINGS BECAUSE ACCORDING TO SOME BUG OR lAW:

QUOTE
"What I am conserned with is that sudden energy changes in the inv. kills mutating bots faster then nonmutating bots. "

Inv. = settings 300 ----> 100

why F1: 100vegs not 25vegs , simple :  Higher resolutions = more area = compinsate for increase in area , here quote:

"I tryed keeping F1 settings and higher resolution (since the screen is x4 area of reguler settings , I have 100 max vegs (25*4) etc.) Seams to work ok."

#3 Were is Num , Never mind found him ( he beat me to the post)

#4 READ THE PRIVIUSE POST AND HELP PLEASE... OR TELL ME WHAT TO DO , POST-BOT OR NO POST-BOT

#5 I should go find some jokes to post before we all go insane

Botsareus:
"
If you want a successful mutation sim, start with a bot that can survive, but just barely. Have it have no bells or whistles, just regular -1 shots and a search and follow gene. Now minimize the program. Step away, and don't touch it.

Come back 3 days later. Is it the same bot? What new behavior does it exhibit? What has the population maxed at?
"

Thats what I am basicaly doing, and I was producing "better" bots until now , not by "running a simple mutation sim" but by a system witch I already explained (read posts)

Just tell me to post the original and the evolved bot I am stuck on and I will. Tell me were to post them , in the bistary , or here or were...


--- Quote ---Likely, you will just have something new. It might be better, it might not. But whatever it is it will be different.
--- End quote ---
I got results like that the first time I ran the program. I know we can get better results from my own experiments  If not: then I would have forgot about DB a long time ago, and I would have never made any of my own mutations sims.

Numsgil:
If the evolved version is different enough to constitute a new species (you be the judge) go ahead and post it in the beastiary.

The bestairy is pretty open, post any bots you can think of.

Here's a bot ripe for evolution.  It is the bare minimum.  (Okay, not minimum, since it manages to beat a couple of the SG league entrants.

Called Animal_Minimalis (I'll post it the the beastiary too).

--- Code: ---cond
*.eye5 0 >
*.refeye *.myeye !=
start
*.refveldx .dx store
*.refvelup 30 add .up store
stop

cond
*.eye5 50 >
*.refeye *.myeye !=
start
-1 .shoot store
*.refvelup .up store
stop

cond
*.eye5 0 =
*.refeye *.myeye = or
start
314 rnd .aimdx store
stop

cond
*.nrg 20000 >
start
10 .repro store
stop
end
--- End code ---

The idea is that it is so minimal that any changes will affect its most basic behaviors.  I'll run some simulations too, see if anyone can get a version from it that exhibits any new behavior (storing to body to get stronger shots, using poison, learning to turn when somethings in eye4, etc.)

Bots, your larger sims are running slowly, right?  3.0 should allow larger sims like that with the new speedups I'm working on.  Larger sims should mean larger population samples, which might mean more interesting mutation sims.

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