General > Off Topic
Finaly 3.0 is somewhat out (and stuff)
Botsareus:
:D
Good Job with that. I am staying tuned until all the bugs are fixed (or at least most of the bugs)
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Just came up with a new way to mutate bots , testing...
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I am stuck on the music but it's ok. I'll eventually figure out what to do.
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Did anyone give music already? <---------------------------------
Num do you know the api (probably yes bc its the same for c++) to play a sound file using VB? (although I dont think sndplaysound supports .mp3's)
So Num the basic qustion is: Do you know how to make DarwinBots play sound?
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O yea :devil: I am working on a new bot called "lessbeef".
The idea: it will study the map first before it attacks, then go to an area where fewer enemies are and feed and reproduce. (I dont know if it should have more energy or more numbers , anyway) After the group feels strong they leave one or two behind so the whole population won't die out while the rest go storm the enemy. It will no longer concintrate on feeding.
It will study the map first before it attacks, then go where there is the most enemy bots, attacking them all as a group.
So they layout is:
studymap ---> eat/reproduce ----> attack ---> studymap...
For Defence:
See if the attackers are strong or weak
Strong= Run away to a safer area. (Based on the map data gathered before)
Weak= Stop eating and wipe them out.
"Lessbeef" means it will get rid of the enemy in one move, hehehehe
If anyone wants to beat me to it, go ahead , just please keep the name.
Ex:
"Lessbeef By Endy"
"Lessbeef By Henk"
etc.
P.S.
One problem here is giving map data from one bot to the other.
The idea is children will keep the memory data of the parent.
Numsgil:
Don't get me wrong. We're not even at 3.0.0 yet. But I don't think it's fair for only me and PY to have a new version of it to play with since it's taking so long.
I know how to play music files. I've already done it in another project I was working on. Took a while to figure out, but it's easy once you know how. It plays through a windows media player plug-in I think, so you'll need it on your computer for it to work. Most windows installations have it anyway, so it shouldn't matter too much.
I'm not sure how you're going to store the map location of enemy bots. However, pack behavior wouldn't be a bad idea if you can get it to work. I was thinking of ways to use the refvel functions to create a school of fish, so each bot can warn all the other bots about predators and they can move away as one.
Zelos:
sounds pretty sweat to me. good luck, im working on a bot 2, sadly I have some major *BEEP*ing problems
PurpleYouko:
Shvarz came up with a swimming pack alga a while back. It used *.refaim and .setaim to make each robot turn to face the direction that the one in front was going.
Worked pretty well.
:D PY :D
Endy:
I made all Din's run away from any multi bot with three ties at one point. Not exactly the same thing but did produce a sort of wave effect as each fled from Helios. Maybe something warning of enemys spoted with in/out would be best, or better yet use memloc to scan a select memory location.
Endy B)
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