General > Off Topic
Finaly 3.0 is somewhat out (and stuff)
Numsgil:
--- Quote ---There is a bug in the program that sayes that special mutation rates will do worse then normal once.
--- End quote ---
Huh?
--- Quote ---If I give a bot in the begining its own mutation rates it developed in the lest run, It will do worse then the nonmutating bot. If I give defults witch are ("mofm:2 , 200 , 200 , all 200 , etc.") it will do better then the nonmutating bot.
--- End quote ---
huh?
--- Quote ---This mean eather there is a bug or there is some rule of nature that says that defult rates are required for every new match.
--- End quote ---
huh?
--- Quote ---At any rate, I have basicaly proven the theory of evolution and now working evolving a bot that can beat Din and the rest of them.
--- End quote ---
We all eagerly await.
--- Quote ---The only problem now is that ("History Repeats Itself") a bot that evolved now does worse agenst a bot 4 runs back then agenst a bot that it evolved agenst. The solution is to save each step of evolution and then evolve the robot agenst multipule bots.
--- End quote ---
huh?
--- Quote ---That makes me wonder: How well will humens do if the Dinasors are back?
--- End quote ---
Very well actually. Dinosaurs were very much tropical creatures. The planet is now much cooler than it was in the jurrasic/triassic/cretaceous periods. And we're cutting down the tropics every day, enlarging our own habitats and eliminating rival ones.
Botsareus:
False call; I got lucky with some settings thats all. :(
Here is some more "huh" for you:
Robots require a sertain setting for them to evolve. They wont evolve under different settings. More specifacly a robot evolving under one setting wont evolve if you put them into a different settings.
Numsgil:
Some settings give more room for bots to mutate than in others. In real life, not all situations give rise to diversity and complexity. Harsher environments tend to produce faster evolution.
Instead of making broad accusations about the effectiveness of mutations, why not post your results for different settings and those same settings.
schvarz has run alot of mutation sims, maybe he can help you out finding good bots to use and good settings for them.
Botsareus:
What happend was a bot evoving with 300 max vegs and 1600x1200 resolution will no longer evolve in strictly F1 settings.
The main problem as Num sayed is that there is not enough space on the screen for them to evolve.
I tryed keeping F1 settings and higher resolution (since the screen is x4 area of reguler settings , I have 100 max vegs (25*4) etc.) Seams to work ok.
What I am conserned with is that sudden energy changes in the inv. kills mutating bots faster then nonmutating bots. (How will that work on the grid) But I gess I'll find out when 3.0 is out what really happens.
Also dont forget about Good Job I finaly seen a bot that evolved new negative values
Num when you say "huh?" what do you mean? , I think that post is fearly easy to comprehand...
Botsareus:
Ok I am stuck right now again. The Program has created a Bot that Does worse then its nonmutating virsion 99% of the time. I dont know: eather I should post it and let you guys figure it out, or keep trying to mutate it.
This bot does evolve if its in the simulator alone, but I dont know If that will cause it to be better then the original or better then all the other generations that it slowly evolved from. I have a feeling it wont.
<_< Bau
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version