General > Off Topic

Finaly 3.0 is somewhat out (and stuff)

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Botsareus:
Thx Num , but I think I'll post my own "starter-bot" to

This is the robot is started with:
http://s9.invisionfree.com/DarwinBots_Foru...p?showtopic=155

This robot does "better" then the robot above:
http://s9.invisionfree.com/DarwinBots_Foru...p?showtopic=156

Its the evolved virsion. But it has a glitch: If it is fighting its not mutating self , the not mutating self wins 99% of the time.
 :help:

  :evil: :bigginangel:  :evil:

Botsareus:
Here I posted my bots, help if you can;

I also wanted to add that I have 256mb Ram and 1.50Ghz, also: My system is not cluged up by usless programs when I run DB.

Endy, the problem is when there is a change in the max number of vegs. in the invirment the problem above happens automaticaly, I dont even have to wait until generations evolve to cause the problem. 300 vegs on high resolution means 75 vegs on low resolution , so that change is addapteble: its only from 75 --> 25 vegs. A robot should be able to evolve to survive under new settings, why it does not is what I am trying to figure out.

Numsgil:
Bots,

what kind of frame rate are you getting for your sims?  How many robots do you run in your usual simulations?

Botsareus:
Ok this is what I rimember from the 300 vegs experiment. In about 45 minutes it ran 100000 cycles. 300 vegs feed about 50 FirstBots.

Num, my speed is fine, dont get off topic please. Just beleave me I run the simulations long enugh and fast enugh. At higher resolutions just clickying the "turn display off" dramaticaly inproves performance.

Num, Shvartz, Do you understand the way I mutated this bot4g? I did not just leave a simulation running. As Num sayed: Watching a simulation for 3 days does not produce "better" bots.
Shvartz Because then you will understand how I figured out that mutation rates do not work.

shvarz:
Bots, when you say 4g is "better", what do you mean by that?  How is it better if it is losing to the original bot?

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