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The gravity bug is still there!
shvarz:
No, Testlund, that is not enough. I don't have stuff falling down. And default settings did not cause this. So, this is something that you did that made it so. We need to know what before it can be fixed. Start with default settings, change one setting at a time and record when the bug appears. It is so easy, why can't you do it?
My personal guess is that he turned on pond mode, fiddled with settings, then turned pondmode off, but the gravity settings is not changed for some reason. But that, of course, is pure speculation. We need to know exactly what happened.
PurpleYouko:
As I said before, my own speculation is that Gravity don't have anything to do with it.
I think is is Bouyancy
Numsgil:
I think it's God. Did you make your daily sacrifice of a lamb's heart?
PurpleYouko:
CRAP!! I forgot to do that this morning.
No wonder I am having so much trouble editing "The Story Sanctum"
Testlund:
--- Quote ---My personal guess is that he turned on pond mode, fiddled with settings, then turned pondmode off, but the gravity settings is not changed for some reason.
--- End quote ---
Yes, that seems to be what happend. But now the problem has dissapeared. If I start with a new simulation with gravity, they sink as they should, and when I change to 0 gravity and click to start a new sim they floot. Very strange. Maybe something got corrupted in the settings file I saved so it didn't work to change to 0 gravity.
Another thing I noticed is that single bots sink faster than multibots. Shouldn't multibots be heavier?
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