Code center > Bug reports
Gravity bug in 2.37.5.
Griz:
--- Quote ---Well as you so often say, garbage in -> garbage out.
Anyway, try as I might I can't reproduce this. My gravity slider starts on 0 anyway, if that's significant.
--- End quote ---
well it doesn't happen for me this way either ...
but then I haven't run pond mode.
just trying to give Testlund a shot at some things to double check ...
as not all setting do stay when you restart ...
but only when you click change.
as new start then resets them.
and ... not all settings are loaded in when saved ...
ad nums says ... most of them are ...
but it only takes one to screw it up ...
but screwed up is screwed up is screwed up ...
when one is trying to repeat consistantly.
PurpleYouko:
There is (and always has been) a strange effect of gravity and tied robots.
It seems that the presence of ties negates gravity (and bouyancy for that matter). I still haven't managed to figure out why yet.
I suspect that the gravity settings are effecting everything and that Triangulus is simply exhibiting a reluctance to obey the natural laws due to the presence of permanent ties.
Another one on the "look into" list for the GUI.
Ulciscor:
We could work around this by attributing it to some strange physical relationship between ties and the ways in which gravity warps space time. Might be easier than tracking the bug down. :lol:
Numsgil:
Probably is related to the way in which accelerations are imparted to other bots in a multibot.
PurpleYouko:
That would be my guess. when you accelerate a bot on one end of a tie, the bot on the other end tends to get a shove in the opposite direction.
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