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Gravity bug in 2.37.5.

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Numsgil:
For those interested, this is specifically the reason I redid physics for 2.4.  Ties behave weirdly prior to 2.4.  There are (uncontrollable) ways to get a pair of bots accelerating across the screen with 0 nrg.

PurpleYouko:
Tie phyics make my head spin  :wacko:

Numsgil:
Swimming physics still do.

I may just redo Carlo's old routine for them, inaccurate though it may be.

PurpleYouko:
I know it's like doing things over twice but I may end up having to completely re-do the tie physics in 2.37 also

Numsgil:
You can probably sort of adapt 2.4's source for that.  Might be as much work as fixing the problem, I'm not sure.

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