Code center > Bugs and fixes

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Numsgil:
I've implemented the NewMove thing.

--- Code: ---use NewMove
--- End code ---

instructs the simulation to not multiply all robot .up, .dn, etc. by mass, allowing for greater control.

Works very well, all my old bots once more work as well as they ever did before.

I view it as sort of cheating, so newer evo bots, etc. should probably include use NewMove at the top of their code.

I'll release the version later tomorrow, I still have to add Bots' code and figure out why the bots like to float up and over the top of the sim.

Numsgil:
I've found a fixed a major bug with the stack.

It wasn't clearing!  Every bot iniherited the stack left behind by its predecessor in the array.

This also was causing the "Bots float up and hit a ceiling" problem.

Endy mentioned the stack acting funny, I should have remembered to check it.

I just need to debug Light's installation and add Bots' bot placement code and I think I'll have a rather useful version ready ;)

Numsgil:
Light, I found the problem with your version.

A sort-of error message was popping up when you started the program.  Unfortunately, it was popped under that initial splash scrren.

I've fixed this in my source code.  In the mean time, just hit enter when you start the sim and it'll all work.

Numsgil:
Hopefully fewer and fewer bugs each version.  That's the goal anyway.

Endy:

--- Quote ---This also was causing the "Bots float up and hit a ceiling" problem.
--- End quote ---

Alright I just want to know how? I was puzzeling over this for awhile, it seemed like there would be spots like an invisible gas vent that allowed the bots to float up.
(kind of cool actually if only they were even vaguely stable ecosys)
It seemed to be fixed for awhile then it's suddenly back. :wacko:


--- Quote ---a few steps back, a few forward ...
as long as you end up with more forward than back ... progress.
as submariners say ...
as long as you surface as many times as you dive ... no problem.
--- End quote ---

Eventually we'll make progress it just will take awhile. B)  This is one of the most radical (weird using this to describe Alife program :) ) changes made so far. I think every time the physics engine is moded is when bugs rear up the worst.

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