Code center > Bugs and fixes
2.45
Griz:
lifted from announcements ... re: ver 2.45
excellent. (haven't tried it yet tho]
I'm just hoping for a stable version ...
then I'll stop bad-mouthing you Nums. ;)
did you try out Bot's bot placement rountine?
if I download the source for 2.45 ... is it possible to add it?
--- Quote ---Oh, and veggies will now repopulate inside their little square like they're supposed to. So you can run your high gravity sims where vegs repopulate blocked in the upper half...
It's actually a pretty cool idea.
--- End quote ---
yeah. I'm not a complete fool, you know ...
and am capable of having revelations every now and then.
not often but .... ;)
Numsgil:
I've actually psoted Bots' home code to the FTP, which uses the robot placement codes. They aren't perfect, but they're 1000 times better than what we have now.
It shouldn't be too hard to add them to 2.4.5's source. I leave that as an excercise for the student ;)
I'm running a gravity sim (largest gravity possible) with blocked vegs in the upper fifth of the screen.
It's going to be really cool :P
Numsgil:
Animal Minimalis 2.4 Remix.
There are some weird bugs I'm seeing, I must admit. Bots "falling" up out of the simulation area, then getting stuck on some invisible cieling about half again the simulation height above the simulation...
So don't freak out when you start seeing that, it's not the old LSD comming back into your blood stream ;)
Numsgil:
I have no idea actually. If you click and drag them off the ceiling, they float back up, like a helium balloon.
Might be something to do with my vector math. I need to go hunting and figure out exactly what's causing it before I can fix it.
Maybe I need to add a graphic that draws arrows representing the forces acting on the bot.
Numsgil:
Yeah, I don't imagine too many people would be interested in the forces on every bot at once ;)
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