Code center > Bugs and fixes
2.45
Endy:
--- Quote ---There are some weird bugs I'm seeing, I must admit. Bots "falling" up out of the simulation area, then getting stuck on some invisible cieling about half again the simulation height above the simulation...
--- End quote ---
I remember this one :) I used to see it in larger sims. Some Vegs used to travel up to the ceiling and just kind of chill there. Some of the bots followed them up and was able to have a nice feast on the invisible floor. :lol:
And you all were thinking I was nuts talking about seeing such a thing. :P
Testlund:
This is too crazy. I think I'll give you guys another week before testing the prog. Maybe 2.4.6 or 2.4.7 might be worth trying out. <_<
Numsgil:
I've found a good article on the physics they used for Hitman Code: 47 (If any of you remember that game ;))
Anyway, I think I can reimplement some of the physics to be strictly rigid body, so no more bouncing out of bounds, (which still baffles me even after I stepped through the code.)
I'll look at your settings Griz later tonight after work, but the most obvious thing might be that your mutation rates are too high, and you're getting a billion mutations in like 10 seconds...
Botsareus:
Student? I probebly deleted the virsion I was working on to add the plasment control... So Num, a.) you are the student here as much as me b.) you add it , I chewed it up for you you only have to eat it...
--- Quote ---Not Perfict
--- End quote ---
What did you have in mind to make it more perfict??
Another thing: How did this end up in bot traven?
Numsgil:
Ah Bots, I knew you would misunderstand, and I wrote it anyway.
"An excercise for the student" is the cope out message most textbooks give. They do something like:
"A and B, are true. Thir proof's are left as an excercise for the student."
More like damn lazy writers if you ask me. "Excercise for the student" indeed!
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