General > Biology
geographial isolations role in evolution
Botsareus:
I like to try this one, all you need to do is program appearing and dissapearing walls from vbasic. But it probebly wont work... so if I have nothing importent to do and feel like experimenting...
I might try it.
For now: Anyone have any evo frandly robots to try this out on. Its going to be a myth-busters-like controled experiment.
PurpleYouko:
Walls are a pain in the ass though.
The only way that the robots can see the walls is if they are actually made of other robots. The sim just isn't set up in a way that allows solid walls.
I have tried to figure out how to make real walls that the bots can interact with and the only way I can see is to use the e-grid.
Still some way off I am afraid.
Numsgil:
When I finish porting the code from VB to C++, the egrid will become loads easier, because then I can do some more dynamic memory things, abstract data types, maybe some trees, etc.
Botsareus:
PY, when you turn turoidal off, do the bots know there is a limit after 9237 x 6928 or they bump into it to find out?
When Num will finish porting the code from VB to C++, I might actualy learn some serios c++ for a change... yay! ... :s
Numsgil:
I think you can do *.edge, but I never tried.
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