General > Biology
geographial isolations role in evolution
Botsareus:
exselent , I can create some fake walls that *.edge works on. I still need a good evo robot though...
Numsgil:
The cannibot I made a while ago is ripe for evolution, because he isn't likely to devolve anymore.
Name is "Enitor Comesum" or something like that.
PurpleYouko:
--- Quote ---I think you can do *.edge, but I never tried.
--- End quote ---
That's right. *.edge returns a 1 if you hit the side of the sim. The edge is defined by the size of the sim so that it always corresponds to the true side of the sim.
Welwordion:
"veggie bombs" would be of use for zero momentum mode , veggies that spread/explode in all direction after reproduction, cause thebots tend to eat all food sources until only one big source remains. Maybe a sort of antigravity?
(tried out the planet eater with negative numbers seems to work, well however I do not test bots in 2.4 yet cause its to messy)
added:
Now I have got an idea a repulsive, force that first get greater with distanc ebefore becoming weaker.
for example.
G*m1*m2 *(r/20)^2/(r/20)^3
Endy:
I normally use *.edge(depending on grav settings) to tell the bots to spin when they hit a wall. Seems to work pretty well. Relativly cheap since you can just mult .aimdx by *.edge.
Did one interesting test with walls a long while back and actually had different feeding methods develop. On one side was a glitch feeder utilizing an old free nrg bug, on the other the bots kept to more standard methods. Eventually they somehow broke through the wall and met again. :)
I'd like to see walls that aren't bots. I know they're supposed to be different types but they still share too much of the same structure and have odd effects.
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