General > Biology

geographial isolations role in evolution

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Welwordion:
Ok in nature it is needed to isolate populations so that sexual reproduction does not mix species before they become independant and to give certain evolutionary paths enough freedom to develop before compared with another organism.

In Darwinbots we have not used sexual reproduction but we have the phenomen
that once a bot changes his eyenumber its unlikely he will survive long enough to form a different species. Also certain development are prevented because bots are not given enough time to finetune a specific behavior.

So I thought we could somehow enforce smaller populations distributed over the screen that have low bot exchanging rates between each other and that are more likely for a new mutation to be dominated(basically increasing Dna divergence).

its easier for a new bot to beat 5 bots then 50.

Also maybe when a bot develops a new eye number we could somehow help him to survive by putting him into a kind of craddle area where he could reproduce to reach a certain number before he is put again to the main game.(by setting a certain number that has to be reached and putting all bots with new eyes into the same craddle ,we prevent them to exploit this to much)

Right now the only way to do this is to create barrier of space , however that only possible by blocking vegs or creating gravitation etc which has to many unwanted effects. So Why not create temporary physical wall that distibute the field?

Or bubbles surrounding a group of bots and vegs growing to acertain size before bursting.

Zelos:
with walls you can isolate the bots, but later when the mebo system is up there will be more possibilities so then you can see some real changes if they are isolated

PurpleYouko:
Also if we get the internet sharing options working really well then each PC with different settings epresents a virtual world in which some will survive better than others.

Numsgil:
The best way with the current settings is to jack up friction or (betterin my opinion) turn on zero momentum mode.

I had a sim running on the settings I just described create little veggy islands.  I'm also pretty sure there was a bug or two, cause the vegs weren't dying...  But the idea is fairly sound.

PurpleYouko:
I really like the idea of the zero momentum mode.

We should probably introduce a new league for it.  :D

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