Code center > Bugs and fixes

Bugs in NEW 2.4!

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Botsareus:
There is somthing wrong with the collisions when the program runs out of memory, otherwise they work fine. Its the evil vb ran out of memory bug. its 256MB  RAM (ram name is dumbus)
Otherwise the collision work perfict.

I love it when a robot only has 600 energy , it looks like a little dot, the only way I know its there is because its skin is sticking out ( witch is in a way another bug: the skin does not get resized), I prefer marking them with cross hairs better. If we don't mark them at all then no one can see them. They will be pixels on the screen, how the hell do you select that?

Delta mutations - I like that.

Numsgil:
Delta mutations and Point Mutations occurr independantly of reproduction.

That is, there's a chance each cycle.

Botsareus:
We still get ties stratching across the screen due to robots incorrectly jumping from one side of the screen to another. With big fat vegs you also see a lot of blinking on the sides for all the movment going on. That code needs a more realistic model in the future , we talked about this on its own thread somewere.

Numsgil:
Yeah, it needs to be worked out so torroidal sims are really torroidal.  But that invovles some ugly math in alot of places.

Botsareus:
I pinned it down the program running out of memory after I restart a simulation twice... This might be a huge problem for me in the future, my ram is fine...

And don't forget to fix the skin and make small bots easyer to select...

I gtg.

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