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Another evolution simulator

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ahwilliams:
Actually this version does not have that option yet.  In the final version you will be able to create a new world, this one is locked to a world called 'alpha' which is shared.  You can turn the option off to download creatures in the settings on the lower right, then kill off the ones you dont want.    New creatures start off at random and are not necessarily single cells although the un-evolved single cells usually fair better than the multi-celled un-evolved ones.   

You can also 'lock' a creature if you like it but that only makes an exact copy of that creature return.  It just helps you to not lose it before you get a chance to evolve it into something viable.  I usually try to find a good creature that I like and get him to reproduce.  If they like food then you may only have to get it close enough for them to sense it.  You might have to force it to eat and reproduce then try its offspring to see if they like food.  Eventually you can get one that can compete a bit more.  The future version will have a laboratory that will let you experiment on creatures and mutate them more directly.

Shadowgod2:
ok so new ones pop up every now and then, but they don't repro unless you select them?

you should get a forum or something going because it's a bit awkward talking about one evo sim on anothers forum.

EDIT:  nvm i figured it out. i had been playing around with it for hours and couldn't understand it.

ahwilliams:
You are right that I need to get a forum together.  I have not really had much time, full time job/full time student/full time dad :P 

Also, the game just got greenlit on steam so I have my work cut out for me producing a real playable game around this simulator now.

Thanks for the input, if I ever get it published I can send you(s) a steam key if you want :)

spike43884:

--- Quote from: ahwilliams on July 30, 2015, 10:35:30 AM ---You are right that I need to get a forum together.  I have not really had much time, full time job/full time student/full time dad :P 

Also, the game just got greenlit on steam so I have my work cut out for me producing a real playable game around this simulator now.

Thanks for the input, if I ever get it published I can send you(s) a steam key if you want :)

--- End quote ---
Ok, I've given it a reasonable runthrough, and heres for a thorough assessment of good bits, bad bits, and the questions about it (OF THE DOWNLOAD VERSION)...
Everything appears ot be created by 'alex williams' and theres no 'gonzo' around :P Its also a bit unclear how to interact to even any extent, probably a major thing im not liking is that it forces itself into fullscreen. Thats slightly annoying. On the plus, the graphical representation and such is very nice, and it runs very smoothly... I might suggest adding flagellum to this simulation.
I'd happily help out here an there for a forum and suggesting/testing for the program.

ahwilliams:

--- Quote from: spike43884 on July 30, 2015, 12:35:00 PM ---Ok, I've given it a reasonable runthrough, and heres for a thorough assessment of good bits, bad bits, and the questions about it (OF THE DOWNLOAD VERSION)...
Everything appears ot be created by 'alex williams' and theres no 'gonzo' around :P Its also a bit unclear how to interact to even any extent, probably a major thing im not liking is that it forces itself into fullscreen. Thats slightly annoying. On the plus, the graphical representation and such is very nice, and it runs very smoothly... I might suggest adding flagellum to this simulation.
I'd happily help out here an there for a forum and suggesting/testing for the program.

--- End quote ---

Excellent feedback, thanks!  I know there is a severe lack of instruction in the simulation and will correct that but its hard (as the developer) to always know where the disconnects are :huh:  I will try to get a forum together and keep you posted.

Thanks again!

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