General > Off Topic
Another evolution simulator
ahwilliams:
Hi guys, I just wanted to get some input on a new evolution game I am working on. A scaled down web demo is at www.grubbymonster.com and you can download the alpha version from there if you are interested. It may not be quite as pure an evolution simulator as darwinbots but I had the advantage of using Unity as the framework so I could focus on some really cool DNA implementations. Its a bit much to explain in a small post but there is a bit of info on the site and I am happy to discuss if anyone is curious.
Thanks!!
spike43884:
Could you possibly do a youtube video or such. Or screenshots and more of an explaination
Numsgil:
Looks cool :)
Do they eat/attack each other at all? I see them floating around eating the green growths, but they seem to mostly ignore each other.
ahwilliams:
I really thought I had replied to this yesterday. There are videos and stills here: http://steamcommunity.com/sharedfiles/filedetails/?id=449959921
I had decided to 'gamify' the simulation to get more people running the simulation. Creatures get shared between instances and the more people running it the more interesting it gets. Right now the dominant creatures are from a username of Gonzo and those creatures are rather ugly. I would love to see some more elegant creatures evolve but it might take some time, gonzo's creatures are up to generation 800+.
They do attack each other, their dna defines a very complex set of behaviors, there is a bit of info about how that works here: www.grubbymonster.com
Shadowgod2:
so how do you get a clean slate and start with single cells and evolving from there without it downloading new organisms from random places into the sim every 5 minutes?
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