General > Off Topic
Another evolution simulator
spike43884:
--- Quote from: ahwilliams on July 30, 2015, 01:43:41 PM ---
--- Quote from: spike43884 on July 30, 2015, 12:35:00 PM ---Ok, I've given it a reasonable runthrough, and heres for a thorough assessment of good bits, bad bits, and the questions about it (OF THE DOWNLOAD VERSION)...
Everything appears ot be created by 'alex williams' and theres no 'gonzo' around :P Its also a bit unclear how to interact to even any extent, probably a major thing im not liking is that it forces itself into fullscreen. Thats slightly annoying. On the plus, the graphical representation and such is very nice, and it runs very smoothly... I might suggest adding flagellum to this simulation.
I'd happily help out here an there for a forum and suggesting/testing for the program.
--- End quote ---
Excellent feedback, thanks! I know there is a severe lack of instruction in the simulation and will correct that but its hard (as the developer) to always know where the disconnects are :huh: I will try to get a forum together and keep you posted.
Thanks again!
--- End quote ---
The primary, greatest disconnect. How to 'Control' or 'Influence' the simulation. Otherwise the only other disconnect I can see is... 'what everything IS?' I mean I see some small bits in the 'cells' but not a clue what they are. How come some structures are 2 colours of cell? isn't a colour meant to represent a species?
Shadowgod2:
ok so i've been playing with it for a while and pretty well get all of it. i can give you a good list of things that need changing but here are a couple
in the creator name section in the beginning instead of alex williams it should be a blank with enter name similar to microsoft powerpoint in the title section.
the options section has a very small spot only on the gear yet mouse over any other part of it and it lights up as to be able to click it and took me a while to figure it out
i could make this list of about 5+ longer. but other than that it does run smooth and such looks good, i only had it crash 3 times 2 closing out and i'm not sure if it's the program or my computer freezing it up.
i would like to help test and such too, it's a promising program.
spike43884:
--- Quote from: Shadowgod2 on July 31, 2015, 01:02:29 AM ---ok so i've been playing with it for a while and pretty well get all of it. i can give you a good list of things that need changing but here are a couple
in the creator name section in the beginning instead of alex williams it should be a blank with enter name similar to microsoft powerpoint in the title section.
the options section has a very small spot only on the gear yet mouse over any other part of it and it lights up as to be able to click it and took me a while to figure it out
i could make this list of about 5+ longer. but other than that it does run smooth and such looks good, i only had it crash 3 times 2 closing out and i'm not sure if it's the program or my computer freezing it up.
i would like to help test and such too, it's a promising program.
--- End quote ---
Couple of things in responce to shadow. I don't have a 'supercomputer' and It hasn't crashed for me. I think possibly making it so on the title screen you can input your 'username' then any 'creatures' that have 'generated' in your simulation would have your username onto them
FadingMist:
Sorry, but I don't think your game's graphics are good enough.
1) Waves over the enviroment is a bad idea. It looks awfull and stretches pixels at the bottom and at the top. I would recommend you to set up some kind of overlay, what lightens up at corners instead of those waves.
2) Floor textures. They don't look seamless. Maybe, you should delete texture or make it more smooth?
3) Object textures. They look pretty strange and unaesthetically. What do you think about making them more minimalistic? Not like in agar.io, keep some details, but not that many.
spike43884:
--- Quote from: FadingMist on August 02, 2015, 02:47:13 AM ---Sorry, but I don't think your game's graphics are good enough.
1) Waves over the enviroment is a bad idea. It looks awfull and stretches pixels at the bottom and at the top. I would recommend you to set up some kind of overlay, what lightens up at corners instead of those waves.
2) Floor textures. They don't look seamless. Maybe, you should delete texture or make it more smooth?
3) Object textures. They look pretty strange and unaesthetically. What do you think about making them more minimalistic? Not like in agar.io, keep some details, but not that many.
--- End quote ---
Mhm...I do have to agree fading that the waves do stretch the pixels, but not an overlay. God, thats like the worst way he could go. No, I think pushing to more HD (smaller pixel) textures or vector textures would be good.
2 I cant agree with. I haven't noticed any seams in it. Possibly the waves hiding the seams, which would be another reason to be avoiding overlay then.
3....Mhm, They do look a bit alien, but I think thats a bit of the charm of the program. DB2 is very indepth, but so minimalistic, and its fun to see DB robots evolve, but its not as strong on the 'graphical feedback'. I mean, I love that this new simulator is quite graphical in its way of working, even the little bit of music makes me want to stay and actually watch each cycle of my simulation...as DB2 I just generally leave in the background with graphical feedback off.
I'd say probably the strongest point of this simulator though, as far as I can see currently is its starting to bridge the gap between simulator, and game.
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