Code center > Bugs and fixes

Mutation Rates bug!

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shvarz:
I tried the 2.37 and the new mutation panel is kinda screwy - try placing 0 in any of the cells, it totally messes up the "Overall 1 in blah-blah" mutation frequency.

Also, the mutations seem to work differently now - not as often as before and "non-mutating" veggie was getting mutated.

Also, the mutation settings are not saved in settings file - I had to re-adjust them again after loading up the saved settings file.

Numsgil:
The 1 in X mutation probabilities are still a work in progress.  THe problem is that not all the mutations are 1 in X per DNA unit.  Some are per gene.  Some are per condition.  You get the idea.

The real value is probably somewhere between chance per unit and chance per bot.  (Not a tiny range I know).

None of the actual mutations routines were touched, so the mutations should work like before.

The settings file stuff should be fixed with 2.37.1.  I specifically checked it over a bazillion times.

shvarz:
About saving mutation rates - just tried it in 2.37.1 and this still does not work.  When I load the saved settings file and open the mutation rates panel, all mutation rates are still at values that were there before the save.  It is particularly annoying because there are two spots that always have 0 in them: "Delete a data point" and "Insert a new value".

Numsgil:
Oh this is driving me nuts!

I'll keep working on it.

In the mean time, internet sharing!  Internet sharing!

Numsgil:
shvarz, it looks like it's a graphical bug.  Your settings are loading and saving correctly (I think).

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