Code center > Bugs and fixes
Mutation Rates bug!
Numsgil:
Just means we have to set some arbitrary constants, either in the program (the area of a bot exposed along the movement vector) or in the physics panel.
Friction would probably use mass, while drag would use body (the physical size of the bot).
shvarz:
Just want to remind of a suggestion I made a while back: allow complex physics controls but hide them from an average user. Instead we can have four "pre-sets" with descriptive names like: "Water, Earth, Side View, Whale" or "Air, Moon, Top View, Bacteria" and these would set physics parameters to suit these presets. I even have a proposed presets and corresponding conditions organized in some Excel file. I can attach it if people like the idea.
Numsgil:
The options for is getting too large anyway. (It gave me a 'sorry, you have too many controls' error message the other day). I may see if I can have popup windows for advanced options.
Attach the excel file of settings. I'll see if I can set something up.
Numsgil:
Have you tested out the save and load sim functions? They should be working again, allowing for linger cumulative simulations to be run.
shvarz:
Here is the excel file with proposed presets. The user would choose the following:
Organism size: bacteria, eukaryotic cell, dust mites, Insect, Animal
Gravitation: Space, Moon, Earth, Jupiter (not in Excel file, this would simply adjust the absolute amount, the excel file has relative contribution of gravitation to bots movement).
Environment: Space, Air, Water, Earth-Surface (top-down view), Earth-Soil (side view)
See attachment file and ask if you have any questions.
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