Code center > Bugs and fixes

Mutation Rates bug!

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Numsgil:
Just means we have to set some arbitrary constants, either in the program (the area of a bot exposed along the movement vector) or in the physics panel.

Friction would probably use mass, while drag would use body (the physical size of the bot).

shvarz:
Just want to remind of a suggestion I made a while back: allow complex physics controls but hide them from an average user.  Instead we can have four "pre-sets" with descriptive names like: "Water, Earth, Side View, Whale"  or "Air, Moon, Top View, Bacteria"  and these would set physics parameters to suit these presets.  I even have a proposed presets and corresponding conditions organized in some Excel file.  I can attach it if people like the idea.

Numsgil:
The options for is getting too large anyway.  (It gave me a 'sorry, you have too many controls' error message the other day).  I may see if I can have popup windows for advanced options.

Attach the excel file of settings.  I'll see if I can set something up.

Numsgil:
Have you tested out the save and load sim functions?  They should be working again, allowing for linger cumulative simulations to be run.

shvarz:
Here is the excel file with proposed presets.  The user would choose the following:

Organism size: bacteria, eukaryotic cell, dust mites, Insect, Animal

Gravitation: Space, Moon, Earth, Jupiter (not in Excel file, this would simply adjust the absolute amount, the excel file has relative contribution of gravitation to bots movement).

Environment: Space, Air, Water, Earth-Surface (top-down view), Earth-Soil (side view)

See attachment file and ask if you have any questions.

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