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Do you run evo-simulation?

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Greven:
Halleluja!!!!!! Great Bot GOD  :D

PurpleYouko:

--- Quote ---I will double check my robots in the beastiary to make sure they are the right ones.
--- End quote ---

Yup they are the right ones. Note that Simple Startbot2 has a top speed of 20 while the rabbit has a top speed of 30.
D'ya reckon they might mutate faster speeds?
Probably not.
Maybe we should level the playing field a little and try them both at the same speed.
Or maybe Simple Startbot 2 should be like a hunting cat and run like heck when it sees a rabbit but otherwise amble along slower.

Adding a gene such as


--- Code: ---cond
*.eye5 0 !=
*.refeye *.myeye !=
start
35 *.vel sub .up store
stop
--- End code ---

could do the trick. It will be just a bit faster than the rabbit but only for short bursts to conserve energy.

PurpleYouko:

--- Quote ---What I also wrote in the evo sim topic, I think the problem with DB is not lack of complex envoriment, but because the DNA structure is so tight that most mutations are bad, and it is so complex we have a very hardtime to find the problem/bugs, because so much can interfere with this: All the genes of a bot etc.
--- End quote ---

I am afraid that I disagreee with this statement Greven.

Evolution is basically a two part process.
1) Random mutations.
2) Selective pressures, survival of the fittest.

In DB we have the first part more or less sorted. Mutations are 100% random. They may be a little limited in scope by the DNA language itself but they are definitely Random

Part 2 is the problem as I see it. There is only one selective pressure in DB. find the food and eat it. In a bland world with no niches, changes in physical constants or any kind of variation whatsoever, this just doesn't cut it.
We should get stronger fighters eventually but we wil never get robots evolving in different directions to form a stable ecology.

Greven:
You have a very good point there PY!

But you must agree on the DNA structure of DB is very very complex, compared to other AL sims. When we try to mimic the world through arbitary rules we should not expect 'real-life' behavior. Still DB is, as far as I know, the most ambious (cant spell it right sorry) project yet undertaken, with behavior in mind, and succes in many points when it comes to design of bot behavior. But what really lack, is 'WOW'-evolution, meaning things we couldnt design from scratch, or havent through of, suddenly appear (evolve).

Those things Shvarz is doing (or AZPaul by the way), is guided evolution! This is 'props' to the semi-creationist  ;)

When I think about it a little, I can see that the enviroment isn't complex at all, so I will withdraw my statment about this.  :redface:

But I still think the DNA structure need some re-work! :boing:  :boing:

Greven:
Think about it! When a tie-feeder suddenly evolve from a simple bot! What a true unbelivable [span style=\'font-size:14pt;line-height:100%\']FEAT/WONDER[/span]! or if the bots suddenly start to communicate, or a species evolve to the fishes or some kind of ant behavior appears!

OMG! It will be so wonderful! I know that it will be way into the future, but still...

Think about the feeling, all the emotions that go through you in THAT moment!

When some of that happens to me, I will give everyone of you a beer!!!!!!!!!!

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