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Do you run evo-simulation?

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Greven:
Have you ever run a evo sim?

If you have, what have developed and evolved of interesting bots / behavior?
But then again what is interesting bots / behavior? Be critical and no lying :rolleyes:

Read this post first! (it is a post by me from the evo sim topic in hints, tips and tricks ....)

Botsareus:
I kinda did , but not in db.

Here is a list:

[you]Make a robot fight me:[/you]


Robot Sneacks up and attacks from behind , moves faster then turning ratio , no way to win. (I would of done better if I was not too lazy to use the up and down keys, but it was calculating faster then me anyway, slim chance) (This is done with only one dna and retrys)

[you]Make a bunch of robot eat one tiny food source in the middle of the screen:[/you]

Robots line up in to a snake and eat the food in a line , like they are standing on line , they share energy but are not killing each other for food.

Finaly my favorete:

[you]Crank Up your AntiVirus and make an .exe file reproduce and mutate:[/you]

AntiVirus was closing illigal copys until it totaly messed up the antivirus window, I have this some were in another post, It did not close the window , it kinda made a "work of art" out of it.

PurpleYouko:
I normally run evo sims to test the limits of the software so naturally they crash more than most people's do.

A couple of times I have just run a few million cycles for the hell of it. Almost invariably my robots end up losing the ability to move then dying a slow painful death.
They even do this while chasing an active veggie like my Rabbit or Shvarze's Alga Grexa.

I am not going to give up though.

I will figure out a way to make these darned things evolve properly even if I have to rewrite the whole evolution system.

I think the main problem is that there are never any ecological niches for evolution to exploit.

shvarz:

--- Quote ---Almost invariably my robots end up losing the ability to move then dying a slow painful death.
--- End quote ---


Hint: Turn down the mutation rate :)

PurpleYouko:

--- Quote ---Hint: Turn down the mutation rate
--- End quote ---

The last set that did this (5 times consecutively) was run with a mutation rate set to 25,000 on the largest possible sim size, using moving veggies (Rabbit in this case)

At the beginning, my simple robots were able to chase the rabbits and feed on them. A robot would continue to feed this way until.
1) The veggie died.
2) The bost lost the veggie due to an abrupt course change on the part of the veggie.
In both these scenarios the bot typically has upward of 20,000 energy an so it goes into a spasm of multiple birthing. This results in a large group of robots in an otherwise empty space with no veggies anywhere in sight.
Sometimes a robot will lose its conspec recognition and eat all of its siblings while they just sit there doing nothing or spinning on the spot
The next time a veggie passes by, the surviving bot/s from the litter more often than not either can't follow it or just plain aren't interested in it.
Eventually after a few million cycles (usually less than 20 accumulated mutations) they all just sit there and ignore everything around them till they die.

I had this sim set on auto-restart and it did so 5 times over a period of well over a week. Each extinction was for the same reason. Lethargy!

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