Author Topic: Status of IM mode  (Read 37988 times)

Offline MacadamiaNuts

  • Bot Destroyer
  • ***
  • Posts: 273
    • View Profile
    • http://www.franontanaya.com/blog/
Re: Status of IM mode
« Reply #135 on: September 29, 2014, 04:44:04 PM »
Ooh, trying the new client.py on 4669
Sometimes you win, and sometimes you lose...

Offline shvarz

  • Bot God
  • *****
  • Posts: 1341
    • View Profile
Re: Status of IM mode
« Reply #136 on: September 29, 2014, 04:50:10 PM »
Quote
It's like this now, open for suggestions for change.
receive limit = sent bots *2+10
sent limit = received bots *2+10

Can you explain how this is supposed to limit things? If we have a fast-running sim, which generates a lot of bots, then this algorithm does not seem to limit anything. The sim will send it's first 10 bots, get permission to receive (10*2+10)=30 bots, will receive them, get permission to send (30*2+10)=70 bots, will send those and so on.

Or am I missing something?
"Never underestimate the power of stupid things in big numbers" - Serious Sam

Offline Peter

  • Bot God
  • *****
  • Posts: 1177
    • View Profile
Re: Status of IM mode
« Reply #137 on: September 29, 2014, 05:07:33 PM »
Mainly it'll limit the max ingoing bots for small sims to 2 times what they sent, so they don't get overflooded. Faster sims will be restricted to around 2x the average outbound speed.
Faster sims can only get to more and more permission to sent bots if there is another fast sim sending bots too. The idea was to let quick sims spread bots around if there are other quick sims.
Oh my god, who the hell cares.

Offline Billy

  • Bot Destroyer
  • ***
  • Posts: 175
    • View Profile
Re: Status of IM mode
« Reply #138 on: September 29, 2014, 05:45:56 PM »
Awesome, thanks Peter, I'll update.
"I cannot persuade myself that a beneficent and omnipotent God would have designedly created parasitic wasps with the express intention of their feeding within the living bodies of Caterpillars."

-Charles Darwin

Offline Botsareus

  • Society makes it all backwards - there is a good reason for that
  • Bot God
  • *****
  • Posts: 4483
    • View Profile
    • DJ Paul Kononov
Re: Status of IM mode
« Reply #139 on: September 30, 2014, 02:56:52 PM »
Peter, for some reason I can not view "http://198.50.150.51:4668/viewsim/4770" either that, or it takes 4ever to load.

Offline Peter

  • Bot God
  • *****
  • Posts: 1177
    • View Profile
Re: Status of IM mode
« Reply #140 on: September 30, 2014, 02:59:18 PM »
That sim is big, my guess is it's still loaded.

btw, I took the full IM sim temporarily offline.
Oh my god, who the hell cares.

Offline Botsareus

  • Society makes it all backwards - there is a good reason for that
  • Bot God
  • *****
  • Posts: 4483
    • View Profile
    • DJ Paul Kononov
Re: Status of IM mode
« Reply #141 on: September 30, 2014, 03:00:19 PM »
Alright.

Offline Botsareus

  • Society makes it all backwards - there is a good reason for that
  • Bot God
  • *****
  • Posts: 4483
    • View Profile
    • DJ Paul Kononov
Re: Status of IM mode
« Reply #142 on: September 30, 2014, 03:16:20 PM »
[Bump] How long? 10 20 minutes? I have been loading it for the past 5.

Offline Botsareus

  • Society makes it all backwards - there is a good reason for that
  • Bot God
  • *****
  • Posts: 4483
    • View Profile
    • DJ Paul Kononov
Re: Status of IM mode
« Reply #143 on: September 30, 2014, 03:20:20 PM »
Peter, it finally gave up and loaded a blank graph.  :wacko:

Offline Peter

  • Bot God
  • *****
  • Posts: 1177
    • View Profile
Re: Status of IM mode
« Reply #144 on: September 30, 2014, 03:33:42 PM »
I think I broke it somewhere, I restarted the server. Even after restarting, I can't manage to run that graph. Seems to be quite big.

(minor note, I'm using the inbuild python webserver which is not recommended to be run in production, just for development, performance won't be amazing to say the least, I plan to switch that to an actual webserver)

edit: restarted the webserver to be clear.

Sim 4770 got 142889 points to be drawn on a graph. Didn't think I had to limit the amount of points drawn for a sim graph. :|
« Last Edit: September 30, 2014, 03:44:07 PM by Peter »
Oh my god, who the hell cares.

Offline Botsareus

  • Society makes it all backwards - there is a good reason for that
  • Bot God
  • *****
  • Posts: 4483
    • View Profile
    • DJ Paul Kononov
Re: Status of IM mode
« Reply #145 on: September 30, 2014, 06:01:34 PM »
Hmmm... now it does not seem to load at all. (Maybe I did not wait enough) What factors play a role on how long java script is supposed to load? Does Billy have an a graph update interval of 1?

Offline Billy

  • Bot Destroyer
  • ***
  • Posts: 175
    • View Profile
Re: Status of IM mode
« Reply #146 on: September 30, 2014, 06:08:28 PM »
Hmmm... now it does not seem to load at all. (Maybe I did not wait enough) What factors play a role on how long java script is supposed to load? Does Billy have an a graph update interval of 1?
No, it is default.
"I cannot persuade myself that a beneficent and omnipotent God would have designedly created parasitic wasps with the express intention of their feeding within the living bodies of Caterpillars."

-Charles Darwin

Offline Botsareus

  • Society makes it all backwards - there is a good reason for that
  • Bot God
  • *****
  • Posts: 4483
    • View Profile
    • DJ Paul Kononov
Re: Status of IM mode
« Reply #147 on: September 30, 2014, 06:09:46 PM »
Just out of curiosity, how many different species you have going Billy?

Offline Botsareus

  • Society makes it all backwards - there is a good reason for that
  • Bot God
  • *****
  • Posts: 4483
    • View Profile
    • DJ Paul Kononov
Re: Status of IM mode
« Reply #148 on: September 30, 2014, 06:10:34 PM »
Just click on robot tag information and paste it here directly.

Offline Billy

  • Bot Destroyer
  • ***
  • Posts: 175
    • View Profile
Re: Status of IM mode
« Reply #149 on: September 30, 2014, 06:11:18 PM »
I think I broke it somewhere, I restarted the server. Even after restarting, I can't manage to run that graph. Seems to be quite big.

(minor note, I'm using the inbuild python webserver which is not recommended to be run in production, just for development, performance won't be amazing to say the least, I plan to switch that to an actual webserver)

edit: restarted the webserver to be clear.

Sim 4770 got 142889 points to be drawn on a graph. Didn't think I had to limit the amount of points drawn for a sim graph. :|

The population graph in the actual sim has only 950 d.p.
"I cannot persuade myself that a beneficent and omnipotent God would have designedly created parasitic wasps with the express intention of their feeding within the living bodies of Caterpillars."

-Charles Darwin