Bots and Simulations > Evolution and Internet Sharing Sims
Zerobot evolution with voluntary movement disabled
Drognan:
Removed feeder/repro veggie, introduced feeder only veggie and population still rising!!!!!!!! Yes!!!!
Numsgil:
--- Quote from: Drognan ---4M cycles, still no reproduction.
Maybe I'm doing something wrong. How do I know when bots are capable of reproduction?
--- End quote ---
It depends exactly how you've set up the settings. For instance, if you have it set so that new zerobots get spawned if the population falls below some threshold, then it's sort of difficult. You could look for the best bot and see how many children it has produced. If the zerobots don't get auto-reseeded, you could just look at the count of the total bots, and see if it ever rises.
Drognan:
OK, new approach
30-50 zerobots that survived so far with feeding only veggie and max mutation. I'll wait till population graph start rising. Then I'll lower mutation rates and wait till they learn to feed. BTW how can I see if they started to feed on their own? Then I'll swap feeder veggie with alga minimalis and wait till movement starts.
Settings are: Bang efficiency set to 10, movement cost 1, zero costs when population fall till 40, no respawn, no dynamic costs.
Thank You for answers so far
Numsgil:
There isn't an easy way to check if the bots have started feeding beyond just looking for shots or ties. Once you get a basic bot that can eat and reproduce and move, it becomes difficult to exactly see what new behaviors they start to develop. But you can use the graphs to record things like population and average energy, and see if they increase/decrease over time.
Ta-183:
Zerobot evosims are a total pain in the ass. Not only do you have to micromanage them for a few days, you have to run them for a few days to begin with. And THEN you have to keep track of autosaves, check for improvements every time something interesting happens, ect.
It's a painful balancing act. I never really got anything interesting to develop. What's more, I always ran mine on an old rig with an outdated P4 processor.... so the sims never really went over 15M cycles.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version