Bots and Simulations > Evolution and Internet Sharing Sims

Zerobot evolution with voluntary movement disabled

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Drognan:

--- Quote from: Ta-183 ---Zerobot evosims are a total pain in the ass. Not only do you have to micromanage them for a few days, you have to run them for a few days to begin with. And THEN you have to keep track of autosaves, check for improvements every time something interesting happens, ect.

It's a painful balancing act. I never really got anything interesting to develop. What's more, I always ran mine on an old rig with an outdated P4 processor.... so the sims never really went over 15M cycles.
--- End quote ---

You are right, lost patience, at 10M cycles no repro. Probably dead end  
Restarted the whole thing and started again with same settings....  At the moment 7,5M cycles, no repro  
I'll wait and see  

Ta-183:
I usually DID get reproduction EVENTUALLY, just no useful behaviors ever really developed. It always seemed like they would evolve to drift in a certain direction and shoot constantly.

Numsgil:
When you're running the very start of a zerobot sim, it's useful to talk about bp-cycles.

That is, calculate:

Number of cycles * number of bots * number of 0s per bot.

A bot with 1000 0s running for 1 Million cycles has roughly the same chance of reproducing as 1000 bots with 10 0s running for 100K cycles.  The cheapest way to make your bp-cycles larger is adding more 0s to your zero bots.

Drognan:
Passed 7,5Mcycles, no repro!




--- Quote from: Numsgil ---When you're running the very start of a zerobot sim, it's useful to talk about bp-cycles.

That is, calculate:

Number of cycles * number of bots * number of 0s per bot.

A bot with 1000 0s running for 1 Million cycles has roughly the same chance of reproducing as 1000 bots with 10 0s running for 100K cycles.  The cheapest way to make your bp-cycles larger is adding more 0s to your zero bots.
--- End quote ---

Thank You... I'll insert some new bots with more 0s...

Numsgil:
You might also want to check that the bots are indeed mutating.  After a while (a few million cycles), double click on one and examine the DNA.  If it's still all 0s, then the mutations are disabled somehow...

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