Bots and Simulations > Evolution and Internet Sharing Sims

Zerobot evolution with voluntary movement disabled

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Drognan:
Started new zerbot simulation with "voluntary movement" cost set to 1 and "bang efficiency" set to 10% from the start.
The goal is to see new movement methods develop, using ties etc... So far 1,5M cycles, nothing interesting is happening...

Drognan:
OK, 3,5M cycles, still no reproduction, but some bots started to rotate  

Drognan:
4M cycles, still no reproduction.  
Maybe I'm doing something wrong. How do I know when bots are capable of reproduction?  

ikke:

--- Quote from: Drognan ---4M cycles, still no reproduction.  
Maybe I'm doing something wrong. How do I know when bots are capable of reproduction?  
--- End quote ---
euh an increase in population??
If you have no reproduction the only mutation you have are pointmutations, make sure they are enabled. After that it is just waiting till some store hits .repro

Drognan:

--- Quote from: ikke ---
--- Quote from: Drognan ---4M cycles, still no reproduction.  
Maybe I'm doing something wrong. How do I know when bots are capable of reproduction?  
--- End quote ---
euh an increase in population??
If you have no reproduction the only mutation you have are pointmutations, make sure they are enabled. After that it is just waiting till some store hits .repro

--- End quote ---


Veggie is feeder/repro, as is described on wiki. Population oscilates between 90-150 due to dynamic costs enabled. Should I remove that veggie and introduce feeder only veggie?

Antoher question...    How do I know when some store hits .repro? (Don't know about programing, I'm medical doctor, sorry...   )

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