Well, what I mean, I am totally obsessed by the idea
and eventually I will find a way to make it work like I want it to work, as there is plenty of features to tweak the environment
But maybe there should be some "out of the box" examples, so moderately interested users don't have to spend a week to find out how everything works
Typically what happens is, with the defaults as they are,
you get a small playground, with veggy's that don't carry veggy flag ,
where in about 2-3 minutes one species takes control over your screen
What typically happens when you start playing around a bit, is that the population grows out of control,
completely freezing your computer
Neither is any good of course, and this can drive away some of the moderately interested users
Also a bit disappointing is, the fact that so little users share their bots over the internet
If your playground is sufficiently large, and your number of bots less than 1000,
all sorts of interesting stuff will happen if every 3 minutes some alien lands in your territory
That is actually the reason I got here in the first plays
Evolve is a very good program, but it misses this feature
Since I also mention Evolve, I must say, in evolve you can start with some random statements, ...,
and if the species is able to survive, it starts evolving, into a superior species
I have evolved some very powerful guys, that could actually compete with killer programs like contest & sqr2
I'm not sure I see this happening here, ..., though you may eventually see some weird species eating all your fabricated bots
(like BA_Chase, Piranha, Evy8, Miskywhisker)
I'm not sure who is currently experimenting with evolved bots, but it is possible to some degree
Seasnake 1.31 for instance ate all my Seasnake 1.3, ..., but the evolved bot Evy4 then completely whiped them out
But there is a lot depending on the environment as well, size/veggy's, total veggy's etc ...