Author Topic: What EricL really looks like  (Read 11225 times)

Offline Botsareus

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What EricL really looks like
« Reply #15 on: May 15, 2008, 01:46:50 PM »
My favorite massive multiplayer online game is CosmicRift. Although you have to play as guest unless you subscribe, and it's kinda easy to get hacked... The plus side is its very simple: Just kill enemy spaceships, catch powerups and pods and dont get killed.
« Last Edit: May 15, 2008, 01:55:56 PM by Botsareus »

Offline Numsgil

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« Reply #16 on: May 15, 2008, 02:02:10 PM »
Is it anything like Starport GE?

Offline Botsareus

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« Reply #17 on: May 15, 2008, 02:06:32 PM »
sorry Nums...

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Offline Numsgil

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« Reply #18 on: May 15, 2008, 02:09:09 PM »
Yeah, that game makes me crazy, too

Offline Peter

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« Reply #19 on: May 16, 2008, 02:47:30 PM »
I don't play any MMO's, MMORG's or MMRPG's(if this one exists) Does this make me stupid?  

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problems with that
1. there is no walmart in england but walmart owns asda
2. there are no asdas anywhere near me
3. the cheapest 2 gig memory stick there is is £25 (not sure how many dollars but must be near 50)
well its not the game for me then
but theres always another game somewhere some game thats in a browser! no stupid donloads and not browser based!
Why, would you wanna shop at walmart?
Wow, £25!!, that is expensive, I bought my 1gig USB stick just for 10 euri, the smallest one around, where would you need that amount of space for anyway, I haven't even putted up more then 100megs.

Eh, you download whenever you play a browser-game. In the loading screen it often is just downloading the full game to your harddisk.
Oh my god, who the hell cares.

Offline Numsgil

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« Reply #20 on: May 16, 2008, 02:56:53 PM »
Quote from: Peter
I don't play any MMO's, MMORG's or MMRPG's(if this one exists) Does this make me stupid?

Yes, yes it does

Well, unless you find the idea of grinding endlessly through tasks that are only hollowly fun borring, then maybe not.  But c'mon, who doesn't like the fast paced action of clicking once on an enemy to start combat
« Last Edit: May 16, 2008, 03:50:08 PM by Numsgil »

Offline Moonfisher

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« Reply #21 on: May 16, 2008, 03:26:39 PM »
I've never tryed a realy good MMORPG, and half the games that claim to be are just places where you can show off your loot...
Last descent MMORPG I played was UO... grafics where nothing to get exited about, and the combat system sucked, but atleast there was a real world with people trading and small roleplaying comunities that formed towns and what not...
It was far from perfect, but it was still the best I've seen so far... looking forward to seeing age of conan though, although I remain sceptic.

And theres nothing strange about not finding MMORPG's interesting, especialy considering the recent tendency to focus on simple unoriginal quests and grinding and ofcourse big dungeons you can repeat to the point where you can do it in your sleep...
There's an article wich refers to WoW as a good example of methods to prevent a "negative vibe" from developing in the game world.
Basicaly their theory is : "Normal person" + "Anonymity" = "A-Hole"
And the way to prevent people from harrassing eachother is by a profanity filter and preventing people from talking with eachother or depend on eachother in any way.
I personaly disagree with a lot of what blizzard does... I like their RTS games and diablo was fun for killing time, but this is a genre where I personaly need to be part of a comunity of people that I like, I need this world to contain life and for people to interact. I just don't think a guild should be about repeating some huge dungeon untill you finaly aquire the items you need to get all the way through. I liked PvP in WoW because Blizzard are so damn good at balancing interesting abilities, but there was 3 PvP maps and it took them 1 year to make 1 more map, and trying to PvP on the world map just involved killing people that where fighting spawn. There where some big world map raids early on, but it quickly went out of style because the only gain was fun... there was no loot... (Besides the server had 25-30% horde, even the largest raids where never large enough)
Just saying WoW looked far more promissing at first, but as usual Blizzard went for the sure thing, keep people grinding for new gear and they'll keep paying...
So I guess most people want different things from a MMORPG, but WoW is just a MMOG IMO...
I think that by preventing people from talking or interacting you don't just prevent boored teenagers from harrassing people you also prevent everyone else from establishing a good comunity, and if you depend on others in a world and recieve help you may be more inclined to help others. UO had a learning curve that was way to steep, you where just tossed into it and had no clue, not saying this is a good thing, but it ment people needed to ask someone how to play, you where taught how to survive by random strangers and this made you want to help others... so because people needed eachother they where nice to eachother. (I know it may sound cynicle, but I don't realy think it is)
In WoW every man is his own island, noone cares about anyone because noone needs them and they don't need anybody, you're more isolated in WoW than in certain single player games.
« Last Edit: May 16, 2008, 03:29:24 PM by Moonfisher »

Offline abyaly

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« Reply #22 on: June 01, 2008, 08:40:31 PM »
Quote from: Botsareus
My favorite massive multiplayer online game is CosmicRift
Now I know cosmicrift DOES use the subspace game engine. As does infantry (which Sony also runs).
There is a free game called continuum, which is just subspace renamed.
From what I've read of starport GE, they are very similar.


Re:Moonfisher
Have you tried Guild Wars? All of the RPG missions require a group of people and the AIs you can use as replacements are useless enough that you eventually need to do them with other people. There are some similarities to WoW, but the creator's philosophy is very strongly anti-grind.
« Last Edit: June 01, 2008, 08:48:30 PM by abyaly »
Lancre operated on the feudal system, which was to say, everyone feuded all
the time and handed on the fight to their descendants.
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Offline Botsareus

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« Reply #23 on: June 19, 2008, 04:55:46 PM »
Num, " expand your galactic empire." is StarPort GE. In c.r. you play as one unit.

Offline Numsgil

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« Reply #24 on: June 19, 2008, 05:31:20 PM »
Starport GE you play as one unit as well.

Offline Botsareus

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« Reply #25 on: July 23, 2008, 12:17:11 PM »
I mean as one space ship, or 1 to 3 people controlling the weapon systems of one space ship while 1 "drives" it .
« Last Edit: July 23, 2008, 12:29:49 PM by Botsareus »

Offline Numsgil

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« Reply #26 on: July 23, 2008, 02:06:01 PM »
Again I say: Startport GE is entirely played with one character on one ship.

Offline Botsareus

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« Reply #27 on: July 23, 2008, 04:54:36 PM »
Ok, I'll down-load it and check it out...

Offline Cyberduke

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« Reply #28 on: October 07, 2008, 08:51:48 AM »
Quote from: Numsgil
My favorite MMO of all time was Ultima Online.  Most other games I play for at most a month, and get bored, and never play again.  I played Ultima online, though, for probably a year all totalled, all at different times over the years.  I wish newer MMOs had followed that train of thought instead of Everquests'.

Another good MMO: Starport GE (plus it's free).  And last, A Tale in the Desert, which isn't free but it's very good.
Hah sorry to drudge up an old post, but I just saw this.

Hell yes, UO was my favourite MMO of all time I went through a phase of playing each new MMO trying to re-live my UO days but none came close, I have to admit everquest did eventually hold my interest for a few months but it took a while to get into after UO, and Eve Online got about 6 months subs from me spread over a number of years. But I played UO solidly for about 3 years, and made some very good friends. I no longer even try any of the new MMO’s they have all gone totally off track as far as I am concerned.

If I ever won the lottery, such that I could give up work, I would work on writing my own MMO and let people play for free and it would be very heavily influenced by UO and slightly by ATITD too.
« Last Edit: October 07, 2008, 08:53:17 AM by Cyberduke »

Offline Numsgil

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« Reply #29 on: October 07, 2008, 05:57:04 PM »
So you've played ATiTD?  I actually really liked what they had going on.  It held my interest for about a month, which doesn't seem long but WoW held by interest barely for 7 of my 10 day trial.  Eve Online for about 7 days, too (I actually played when it first came out.  And double actually, I interviewed with their NA branch in Atlanta that's working on a MMO based on dark fantasy themes)  Sims Online was a few days, Dark age of camelot was maybe a month (my first taste of everquest clones).

UO, as I said, was closer to a year.  They just had (and have) a depth of playability that isn't matched in other games.