Bots and Simulations > Internet Mode Commentary
The State of the Simulation
Testlund:
--- Quote from: Trafalgar ---I have to say, I really don't like them. I don't think veggies should be running around in a chain and killing everything they find with shots and tie attacks.
--- End quote ---
That's why I only give my veggies 1 nrg/cycle and have day/night cycles set to 32000, and have vision turned off. The difference between an autotroph hunter and heterotroph hunter should be insignificant. The reason why veggies are the only ones that survives in my sim is because of costX that I need to use to prevent my sim to choke with bots. A hunter that can use it's energy a little more strategically, like shooting only when there's something to shoot at, and not constantly swims around aimlessly shouldn't have any problems surviving in my sim. On the contrary such a bot would most likely take over my sim completely.
Peksa:
How would costs per species sound?
Testlund:
How about an extra checkbox on the costs tab; include heterotrophs in costx? If just one of them is checked then increases/decreases in costX will only apply for the one checked.
shvarz:
--- Quote ---I wrote SV and SV2 to demonstrate exactly this - that veggies are too powerful.
--- End quote ---
Well, they are too powerful only under F1 conditions. Simple tweaks in costs and feeding take their advantages away. SV and SV2 were never able to get even slightly successful in my sim, because I feed veggies per kilobody point and have no limit on the number of veggies, only on total energy in the sim. SV2 just explodes into a hundred tiny bots that don't possess enough body to get energy for running and surviving the "night". So they die out. Simple as that.
Trafalgar:
Wow, Spinner seems to have gone extinct.
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