Bots and Simulations > Internet Mode Commentary

The State of the Simulation

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Numsgil:
I have a couple hundred sea snakes in my sim.  They all seem to be only two bots long.  Is that on purpose, or is it a mutation or something?

EricL:

--- Quote from: Numsgil ---I have a couple hundred sea snakes in my sim.  They all seem to be only two bots long.  Is that on purpose, or is it a mutation or something?
--- End quote ---
They have mutated in a round about fashion.  Seasnake itself is marked not to mutate, but it shoots it's single gene as a virus, which can mutate in other host bots and in turn, get shot back into seasnake hosts.  As long as the DNA length stays at 1727, original seasnakes won't kill mutated versions.  There hasn't been much competition lately, so there's nothing to preserve the MB.  The snake genome is drifting.   Slowly but surely, evolution finds a way....

gymsum:
I think I've found your Seasnake's advesary... Run the PLankton with point, copy and insetion mutations only and I find that the seasnake often fails to keep its dna preserved.

shvarz:
For the last two days I've had no luck connecting to the IM server   Not a singe time....

shvarz:
Now it's working!

But anyway, nothing fun comes in   I get tons of SeaSnakes from Eric, but they can't compete with my Alga minimalis, even when ALL costs are turned off.  This really sucks, as I'm seeing a lot of diversity in behavior evolving even within my own sim. It goes through stages, I had "sit next to shape and fire" bots, then "just run and shoot" bots, then "spin and shoot" bots, and now they seem to move toward "run in circles" bots. Remember circumgyrans? Or whatever they were called...  Well, I have this stuff evolved in my sim. See the attached pic.

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