Bots and Simulations > Internet Mode Commentary

The State of the Simulation

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The_Duck:

--- Quote from: goffrie ---Hmm, you might know this, but http://xkcd.com/303/
--- End quote ---

and http://xkcd.com/203/

Trafalgar:
For a time, my sim consisted of a vast desert with one or two colonies of alga antiviral. Most things which teleported in never found the food. Now, however, it seems to have been taken over by shrinking violet 2.

I have to say, I really don't like them. I don't think veggies should be running around in a chain and killing everything they find with shots and tie attacks.  

Or, to have any chance of my normal bots competing, I'd have to mark them as veggies.

The worst part is that there are no normal edible veggies anywhere due to there already being 60+ killer mobile veggies in the sim.

(Does anyone know if these are actually the original form of these bots, or if their genomes were replaced by another bot? I haven't seen them in the IM before, they just showed up a couple hours ago here.)

EricL:

--- Quote from: Trafalgar ---(Does anyone know if these are actually the original form of these bots, or if their genomes were replaced by another bot? I haven't seen them in the IM before, they just showed up a couple hours ago here.)
--- End quote ---
I wrote SV and SV2 to demonstrate exactly this - that veggies are too powerful.  They can compete by simply runnign away and starving a sim.  They owned IM a month or two ago and I just re-introduced them.  For fun...    They're quite short and simple, they don't mutate, they use omin-eye vision and their defneses arn't bullet proof.  You should be able to get close enough to eat em.  Seasnake 1.3 seems to live off them okay.  But they sure don't act like veggies....

I've long made the argument that there should be some penality for being a veggie and getting all that free nrg from heaven such as no movement or vision or similar but have constantly been overruled by the evo veggie crowd.  There are several topics on this in the suggestiosn forum where I make detailed suggestiosn as to what to do.  Again, I have been consistantly overruled...  This is one reason both my IM sims have the sun turned off...

Oh, and if they are running around in chains usign ties, they are no longer origianl.  They have been infected with Seasnake DNA.

Trafalgar:

--- Quote from: EricL ---I've long made the argument that there should be some penality for being a veggie and getting all that free nrg from heaven such as no movement or vision or similar but have constantly been overruled by the evo veggie crowd.  There are several topics on this in the suggestiosn forum where I make detailed suggestiosn as to what to do.  Again, I have been consistantly overruled...  This is one reason both my IM sims have the sun turned off...
--- End quote ---

What if the veggie cap was per species?

And yeah, they must be infected with seasnake DNA, because they're anything but easy to kill.

Moonfisher:
You could either increase costs severely for veggies to balance them out.
Or you could disable energy gain while evggies are moving or shooting and such, only give energy when they're doing nothing (Or virtualy nothing).
Or just require a veggy to fix itself before it can gain any energy, probably balance it so you need to be fixed for a while to get the full amount of energy per cycle.

Lots of options... but it's obvious that veggies are overpowered it's just a normal bot that gains 40 nrg per cycle instead of loosing around 1-2... it does have a pop cap but still...

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