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MB league rules

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Jez:
With regards to the structure I was thinking of things like slime mould and amoebae, things that are fairly flexible in shape. (I think).

Peter:
Amoebe are one cellular, but well I understand your point, althrough such multicellular who contain such conditions are rare(I think), I believe they do exist, like slime mould, well they exist. Althrough all(I think) species of slime mould are kinda one cellilar(yes kinda, they've got multiple Cell nucleus), maybe there are such strange creatures I don't now about. If there is there gotta be some structure into it, else it would just break up in different peices. I will think about this, and how this could be inplented into rules, maybe I am even going to create a multibot like it and see.
 But in the first place I would ban those bots or there is a good rule for it.

About the creation of multibots. Within 5 minutes(I've had a beginning you say it in the newbie section)I've had a multibot, althrough pretty weak and doing strange things, it works. I have looked and changed some things(this has taken some more time ), learn different things (never put spacebar behind store  )and lot of other litte mistakes I make. Now it had defeaten some of the newer multibots(compatible with 2.4.3). Well I gues it is possible to create a multibot as a newbie, I would suggest to any newbie to first make a single-bot. A multibot is'nt that difficult but there is a bit more code needed, before you even begin shooting, as a newbie I did have to search for some simple things, really simple things(good wiki  ). Now it works and can fight. Strange it's not seeing difference between friend and enemy(probably another little mistake). And it can't reproduce jet, without being split from it's other half(that's simple to implent(I gues).

Numsgil:
It does raise some interesting ideas about how blurry the line between single and multibots are.  Ants, for instance, are sort of like a MB that doesn't have ties.  The ant colony acts as a super organism.  Slime molds are a conglomeration of smaller entities whose emergent behavior seems to cause a cohesive super organism.  But the individuals in a slime mold seem to remain mostly individuals (each capable of reproduction, feeding, etc.).

Peter:
I have'nt suggested any rules yet so I will begin now. I wonder how long it will take before the rulls are being broken down.

First rule (or Jez rule)  

Must have a permanent tie with a bot created by itself before it can feed?


Second rule (structure rule)  

The bot must have a stucture, created with angles, tie lengs. All craetures from that specie must have desame structure.


Third rule (reproduce)

A multibot should be able to reproduce. A newborn bot has to able to reach a multibot-situation desame as the parents or an state the parents have had too. Otherwise it cannot feed (rule 1). There has to be an ability to reproduce.


Fourd rule (number rule)

A multibot exist's of cource out of multiple cels. the number of cells has to be set. A bot is not a multibot if the number of cells is random. There may as well be multiple states of multibot a 2-cell multibot may for example become a 4-cell.




I don't want it too complicated so ant-bots (who are by itself one cellular) are restricted(becouse they are one cellular), or slime moulds-bots I wonder how that would look, well they are too blurry in the line between one and multi cellular.

Well, any suggestions.

Jez:
I'm ok with the first rule. (Who'd have guessed?)

I'm not ok with the second rule, I'm imagining bots adapting their final shape to deal with different opponent's strategies. Also it means a bot has to pass a particular level of programming which I'm not happy about. I'm ok with the idea of random shapes as well, in a universe where anything goes why shouldn't somebody be able to play with that idea? Also it's 'evolution', it seems wrong, to me at least, to set artificial boundaries on bots that love to break rules anyway...
I can also imagine bots that develop into, say, 3 distinct structures all specialised for different circumstances, and allowing the one best suited for that match to dominate.

The Third rule I would lose as well, although I nearly agreed. We have had bots in the other leagues that never reproduced. If it wants to become a MB and never reproduce again then why not?

The fourth rule is easily explotable; just claim your bot actually has a 1000 cells when fully grown but it rarely reaches that state or something.


Maybe I'm just being difficult, but then again the leagues often reflect the current state of DB, if a particular trait is overpowered then several bots of that type tend to climb to the top of their league. It's a check and balance system if you like; if random structure bots are better than structured bots at the moment then shouldn't we be able to see this and consider how we can balance DB better?

In an ideal world I'd make the first rule simpler but I can't think how to do that and still have a dividing line between your standard F1/F2 bots and a MB to be honest

P.S. I make that 3 3/4hrs before your new rules were challenged! LOL

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