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MB league rules

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Jez:
Peter has pointed out that there aren't any!!

I suggest -- Must have a permanent tie with bot from same species otherwise can't feed -- would be enough but perhaps you can think of some other rules that would be good to have or a better way of putting that rule or a completely different rule to have instead?

Peter:
I would first say look at this wiki link.

wiki multibots

I gues this is a pretty good explanation about multibots, I would also suggest only being a batterybot isn't a multibot. Oh ofcource it isn't a multibot it has to get itself reproduced, a batterybot then has to reproduce itself together with the veggie  .

Furthermore schould we take for an example F1 or F2 type of rules into the league so no rules or F2 rules, I have checked some of the multibots now in the league I don't now what the rules where but they seem to use no virus's or tie-feeding, they seem to apply  to F2 rules maybe it would be better to set those rules for the multibot-league too. I hope I have helped  .

Edit
I've looked at some wrong bots, I thought they where from multibot-league but they where'nt , I just checked the league, and I've found a problem. It seems none of the league-bots are 2.43 compateble. About the virus and tiefeeding, I've run the league I've seen none of the bots using it. One(it was Vermis Ettinus) was tieing to veggies, but only if it wasn't connected with another bot with desame specie(probably a bug). Else it was just shooting them. I was getting a error when I went against Symbioticus 2.5 it was shut down imediatly. Strangely I couldn't run it on 2.37.6 at the league it also shut down.

Symbioticus 2.5 is calling itself a batterybot so I wouldn't be suprised if it where using veggies. So maybe there is a tiefeeder in there.

Numsgil:
Multibots tend to be strongly linked with the physics the program uses, which has been under constant upgrading.  I'd be surprised if any of the MB work in 2.43.

That's why I'm taking my time with the next Darwinbots version.  I'm studying how to do the physics and DNA in such a way that MBs won't be so brittle.

Jez:
I don't know if I agree with that wiki link Peter;

Lichen is a combination of algae and fungi - something we might refer to as a battery bot.

Quote "no known forms of animal life have 2, 3, 4, or 5 cells. The forms of life with 6–20 cells are parasites, so they must have a complex animal as a host to provide such functions as digestion and respiration." /Quote
So why should our two or three cell bots have to have a head or tail? Or even a structure beyond a permanent tie?

I agree that a MB should be able to reproduce like for like but only in the sense that the 'spore baby' has the potential to reach its parents state.

How about; Must have a permanent tie with a bot created by itself before it can feed?

As our bots are only scraping the tip of the iceberg when it comes to the difference between unicellular and multicellular life I don't want to make it to hard for them!

Peter:
Lichen, I have not heard from it earlier, but searched google I found something that I understand, now is'nt it that a cyanobacteria is a lichen too it's a photosynthesizing bacteria. What I find is a bit interesting.


--- Quote ---Structurally, lichens are among the most bizarre of all forms of life. That's because every lichen species is actually composed of two, possibly even three,  distinct species of  organisms
--- End quote ---

The description I found about lichen, tell me if it's wrong. I often compare if with wikipedia, but it seems it's down .


--- Quote ---Quote "no known forms of animal life have 2, 3, 4, or 5 cells. The forms of life with 6–20 cells are parasites, so they must have a complex animal as a host to provide such functions as digestion and respiration." /Quote
So why should our two or three cell bots have to have a head or tail? Or even a structure beyond a permanent tie?
--- End quote ---

Protist aren't formally animals but hey are called one cellular animals, and they are in many ways much more complicated than any multibot.


--- Quote ---So why should our two or three cell bots have to have a head or tail? Or even a structure beyond a permanent tie?
--- End quote ---

No, the wiki doesn't say a bot has to have a head it's a suggestion of the wiki. Triangulus_P has'nt got any head, but it's a multibot. For the structure I think some kind of structure rule is needed as the wiki says I quote.

--- Quote ---A large mass of veggies that are all tied together in an amorphous blob is not generally considered a MB.
--- End quote ---
The creator must tell what structure it bot is getting, all bots connecting to eachother, checking if they are connected, and they can then feed I don't call a multibot. A pretty simple bot is Triangulus_P(I have'nt even looked at the code, but the creator in the extbox says it's simple), something like two bots connected with a hardened tie and shooting at everything they see is a multibot, as long it can't be random 3,4,5,6,7,8,9,10 bots tied together and shooting at everything, that's not a multibot.



--- Quote ---I agree that a MB should be able to reproduce like for like but only in the sense that the 'spore baby' has the potential to reach its parents state.
--- End quote ---

I, agree with that, the idea I have is a 3 cel-bot may have an interspecie of 2 cel to feed, no feeding in one cel, and at all times it most have the potential to become it final specie.


How about; Must have a permanent tie with a bot created by itself before it can feed?

I suggest at least a hardened tie, and I think there have to be more rules to have a good setting about multibots.
Edit(a permanent tie is of cource a hardened tie, forged I'd said it)



--- Quote ---As our bots are only scraping the tip of the iceberg when it comes to the difference between unicellular and multicellular life I don't want to make it to hard for them!
--- End quote ---

I will look or it's really hard to make a multibot on a way it's towards the rules I want to have, I am just new if I can make it everybody can, then I will look furher toward what good rules are.

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