### Author Topic: God doesn't play dice  (Read 20976 times)

#### Botsareus

• Society makes it all backwards - there is a good reason for that
• Bot God
• Posts: 4483
##### God doesn't play dice
« Reply #60 on: March 16, 2005, 05:24:54 PM »
Quote
If you want to keep accelerating at a constant value, you can program it in the DNA.

That gives the robots too mutch power in my opinion. (yes I am saying in the current virsion of DB the robots are too powerfull)

We can still have robots change there speed in my system , it will only happen gradualy. (about the gradual part , the program does it for them, is better) for more detail refure to: http://s9.invisionfree.com/DarwinBots_Foru...ndpost&p=283317

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Adding Sin , Cos , and Atn will be a great idea for DarwinBots. I can see many uses of it when bots learn how to map stuff. And for multi-bots it will be usefull too.
Bots will shape themselfs a sertain way , swim , etc.

***

I think under my system of Acceleration there should not be 4 points of movment but set angle and forget it. That keeps the robots from doing extra work just to move a sertain way.

On the flip side, Shvartz system is a good one two , having both available to the robot is a great idea. Under shvartz rules , .up .dx .dn .sx is still used.

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« Last Edit: March 16, 2005, 05:28:41 PM by Botsareus »

#### PurpleYouko

• Bot God
• Posts: 2556
##### God doesn't play dice
« Reply #61 on: March 16, 2005, 05:29:38 PM »

How can you say that?

Why not try an experiment?

Make a bot that stores 2 into .up on each cycle.

Then add a gene that sets a new random direction when and only when *.vel > 30

If you are right then the robot will carry on moving at speed 2 for ever and will never change direction.

If Num and I are right then it will change direction frequently.

Here is a test-bot to prove the point. [hint]It changes direction a lot![/hint]

:D  PY  :D
« Last Edit: March 16, 2005, 05:30:12 PM by PurpleYouko »
There are 10 kinds of people in the world
Those who understand binary.
and those who don't

PY

#### Botsareus

• Society makes it all backwards - there is a good reason for that
• Bot God
• Posts: 4483
##### God doesn't play dice
« Reply #62 on: March 16, 2005, 05:50:27 PM »
Thx Py it works.

more ideas remain

idea: pusherbots+shvartz system

idea: robots can have sin , cos , atn (for multipule reasons)
« Last Edit: March 16, 2005, 05:51:19 PM by Botsareus »

#### Botsareus

• Society makes it all backwards - there is a good reason for that
• Bot God
• Posts: 4483
##### God doesn't play dice
« Reply #63 on: March 16, 2005, 07:07:41 PM »
Who likes the other two ideas?

Who does not like the other  two ideas?

Why? Why Not?

#### Numsgil

• Bot God
• Posts: 7725
##### God doesn't play dice
« Reply #64 on: March 16, 2005, 07:21:03 PM »
I was all for sin and cos way back when, but their usefulness was debated.  (Check out the thread from 2 months ago.)

I actually like the way the current movement system works.  If you like, we could have two commands to set 'engine' angle and then fire along that direction.

I'll look into a way to remove momentum.  I'm interested what kinds of bots would live in such a system.

#### Botsareus

• Society makes it all backwards - there is a good reason for that
• Bot God
• Posts: 4483
##### God doesn't play dice
« Reply #65 on: March 16, 2005, 08:28:14 PM »
Num, PY, If it is possible to set the direction of fire seporate from the direction of fasing (.aimshoot), then that is as good as straffing. No more work needed on that.

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I think with the ammount of stuff already added to the program adding a little sin , cos , and atn wont hurt. (as proven that it does not hurt to make the program more complex)

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I think there should be a checkbox about what kind of momentum you like: *The current virsion or the *PusherBots virsion or (*some new shvartz extra cheesy virsion)

But personally I also think the collisions and the momentum should be left alone.
« Last Edit: March 16, 2005, 08:41:28 PM by Botsareus »

#### Botsareus

• Society makes it all backwards - there is a good reason for that
• Bot God
• Posts: 4483
##### Re: God doesn't play dice
« Reply #66 on: November 29, 2014, 09:50:15 PM »
So yea, another reason to remain in control of this little project at least for my sake. Thank you for supporting me Numsgil.

#### Botsareus

• Society makes it all backwards - there is a good reason for that
• Bot God
• Posts: 4483
##### Re: God doesn't play dice
« Reply #67 on: November 29, 2014, 09:54:01 PM »
Also, if there is anyone left in management on top of Numsgil. 2005 was when the drug exposure kicked in and I had a complete personality breakdown, so don't feel bad about your promotion choices at all (sarcasm)