Code center > Bugs and fixes
Bugs in buggy version
PurpleYouko:
--- Quote ---You got a size 12 sim working?
I thought it crashed on anything bigger than 4.
--- End quote ---
It does!
How the f(boing) can you get above size four without an overflow error?
As soon as any robot has an x coordinate bigger than 32000 it goes bye-bye.
:( PY :(
Numsgil:
Maybe he really does have 3.6. From the Future. Tell us how we finally figured out the enzyme system, will ya?
Numsgil:
To everyone that has the version of 3.0 with screwy eye codes (they grow slower as bots approach, making so that *.eye5 = 20 where it used to equal 50) I've just gone through and, with alot of math, fixed it so it's much closer to the way the old eyes worked.
Which means bots from previous versions should once again work unmodified in 3.0
Endy:
Sure it works. Nums, you're the one who sped it up enough to make it work :D .
I got interested in the idea from the talk about using larger sims for more diverse evolution. I kept increasing the size wondering at what size it would stop working and to my surprise it didn't :lol: . I haven't spotted any overflow shut downs caused by the size, so it seems to work okay.
Weird thing that "floor" I'm trying to figure out how it works so I can use it in a bot. Already I've seen a primitive feeding cycle start-up so I'm wondering what could be done deliberatly with it.
Endy B)
Numsgil:
I must have fixed the bug!
Well, I probably just added code that stopped xpos and ypos from returning anything larger than 32000. But still!
I'm so excited I'm going to be running a huge sim over night to see what happens.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version