Code center > Bugs and fixes
Bugs in buggy version
Old Henk:
Hi,
Thanks to Num I got a buggy DB 3.36. Now, as it is buggy, I like to tell about bugs I noticed. I hope the programming team can do something with them.
* When selecting a bot, the selection circle is really big (at least 10 ten times to big)
* 'Flying ties'. sometimes bots have ties to, well, nothing.
* I made a bot, and somehow it wasn't capable of rotating, while the DNA mentions .aimdx very clearly.Henk
Numsgil:
The selective circle was me playing with an idea. Everything within that circle is theoretically visible to the bot (obviously things behind it aren't, but it shows the range).
The tie bug has been driving me nuts! I didn't even touch ties. Why aren't they dying right? Arg!
Post the trouble bot and I'll see what the problem is.
Old Henk:
I would really apreciate it if you'd make the big selection circle optional.
The bot's called WOLF, and I've attached it.
Old Henk:
Found something weird...
There's an alga_minimalis floating around, it's brown, and the dialog boz show it has 12 overall mutations:
Deleted value 50 at pos 6
Deleted value 300 at pos 7
Deleted value 1 at pos 8
Deleted value 15 at pos 9
Deleted value 5 at pos 10
Deleted value 1 at pos 11
Yet the DNA is the same as a non-mutated Alga_Minimalis...
cond
*.nrg
6000
>
start
50
.repro
store
15
.aimdx
store
stop
end
Endy:
Bots use anti-grav walls as elevators! :)
I found a pretty cool "bug" while playing around with walls in H-grav mode. I had just placed a couple down and the things started rising. The first two eventually stoped when they went over the barrier so I decided to make a straight line of them. These also rose but when they went over the line they had the others following behind forcing them to keep moving. A cool effect, seeing the bots being lifted up by wall/platform.
The limitless shell had a bizare effect due to the increased mass. Some of the bots would fall slower because their speed limit was more restrictive(more massive). Evolution picked up on this fairly quickly and set about giving bots as much shell as possible to both help on defense and allow bots to catch up with their food.
Endy B)
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