Code center > Bugs and fixes
Bugs in buggy version
Botsareus:
Were is 3.0 , I cant find it on the server....
Numsgil:
Again (for like the umpteenth time), 3.0 is not even at an alpha version yet, so it is not actually available for public release. I did this so that new people won't go trying to run 3.0 before they run 2.35, get disgusted with all the bugs, and give up.
However, if anyone wants to see what the Rock is cooking, send me an email address where I can send a ~705KB attachment of the program as it stands and some other files.
Endy:
Nope, it's 3.0; it has the new stuff you mentioned high speed, shot aiming, and beta E-grid. Without the new settings I'd have serious trouble convincing my computer to even think of allowing a size 12 sim.
I worked more on the floating bug and found it can affect any bot causing them to rise to the top for size 10, slightly down from the top for size 11, and about 5% down from the top for size 12. The best bot/size to observe this was Din at size 12. One Agla would start the cycle by rising to the invisible "floor" whenever it would repro the offspring has a good chance to fall down. After a while several agla would find this "floor" but as they can still fall off(not sure of cause) Din would hang out right below and eat them. Eventually the Dins would be able to follow them up reaching the same level, eating the agla there and causing the cycle to begin again somewhere else.
I think this may be related to what is occuring with the walls but I have no easy way to prove it.
Endy B)
Numsgil:
You got a size 12 sim working?
I thought it crashed on anything bigger than 4.
Numsgil:
I'll get to work on isolating and removing bugs.
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