General > Off Topic

Mmog with the goal to survive

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Testlund:
Sounds like AI Planet to me, the best world simulator imo. I'm not sure if it is a project under development. Haven't checked it out for awhile.

Numsgil:

--- Quote from: Elite ---Noctis wasn't bad for sci-fi

How about a sort of 'colony sci-fi' (ie. not too far future) coming in slower-than-light ark ships (like Orion - in fact, that's 50s-60s America level of technology) to colonise a new world

You might add in a terraforming aspect too
--- End quote ---

 I like that.  A "sci-fi" setting that uses technology reminiscant of the 50s and 60s would be really, really cool.
 ---
 I'll see if I can find AI Planet, see if it's as neat as you say

AI Planet.

Looks neat.

Numsgil:
AIPlanet is dead, and won't run on any newer computers :/

Another abandoned ALife simulator.  Pray Darwinbots doesn't end up in the same fate.

Welwordion:
Just wanted to mention I found some really nice games in development.

http://www.ageofmourning.com
http://www.freeworldonline.com/

maheshjr2000:
I agree with a lot of the stuff you guys are saying but I also want to add something else. Why worry about the economy at all? I mean create the world set the recipes and let the players fend for themselves. The smart ones will band together to create a permanent settlement to protect themselves from the wild. The "adventurus" ones will screw the rest of them and try to go out hunting for treasure on their own. "uh-oh theres a lvl 57 dragon or starship. Um I should have brought backup huh." But eventually as the players and their towns grow there will be many oppurtunites for soloing as they will be strong enough to take on that starship or dragon but will still require a core base just incase something goes wrong.

The main point will be that they will create their own barter system and social hierarchy. To address classes. What classes? They will only be limited to what they can carry and what they have trained with. Plus the only thing that will be found in the wilderness/open space will be raw materials so crafters will be neccessary.
NPCS? what NPCS? There arent any npcs in the real world. Players will be forced to create sub-characters if the wish to have that kind of support. The sub characters will be like children but require guarding or food support.

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